Hobo/Makeshift Telelocker - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Hobo/Makeshift Telelocker (/showthread.php?tid=5222) |
Hobo/Makeshift Telelocker - Wilber456 - 07-31-2015 So I recently noticed that Mechanics can scan the RD's remote for the science Telelocker, but it doesn't let you scan the actual locker. And the remote has a new option to scan for other nearby telelockers even though theres only one available. What Im suggesting is the ability to be able to construct your own Telelocker by using the following items and tools: A Telecrystal, Screwdriver, Cable Coil, Electropack, Wrench, a Glass Sheet, and a Powercell. Steps: 1. Close any regular locker. 2. Hit it with a Cable coil which will set the wiring. 3. Place the Electropack on the locker 4. Wrench it 5. Insert the Telecrystal 6. Place the glass for the Mini-Window 7. Screwdriver 8. Insert the Powercell 9. Screwdriver it in place. 10. Finally wrench it. And you should have a functioning telelocker that can be linked with any Telelocker remote! Re: Hobo/Makeshift Telelocker - misto - 07-31-2015 maybe use some of the mechanics teleporter components as part of the recipe as well. would the power cell need recharging? or is it topping itself off from the telecrystal somehow Re: Hobo/Makeshift Telelocker - Wilber456 - 08-01-2015 The powercell would need to be recharged. Maybe each time the locoer teleports it drains 1000 charhe from the powercell. Re: Hobo/Makeshift Telelocker - Waffles64 - 08-02-2015 I'm fine with this make-your-own Telelocker, or a simpler option: let the engineer's just scan the RD's Telelocker and make more. |