Telescience Interference Generators - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Telescience Interference Generators (/showthread.php?tid=5213) |
Telescience Interference Generators - Zamujasa - 07-29-2015 To my knowledge, right now, areas on the station protected from telescience shenanigans are pretty arbitrary. This would basically be an underfloor component (like the tour guide and patrol stops) that would consume APC power while protecting a certain selected radius of tiles from telescience sending/receiving. Basically stationary, underfloor meteor shields. This way, the "interference" would have a set point that could be disabled or stop working due to low power, or be scanned and deployed in other areas if someone is being particularly clever with telescience. It would also pair well with the powersink -- cut telescience from the grid, deploy it, and then send bombs into Security or the HOP's office. Re: Telescience Interference Generators - Erik - 07-29-2015 but what if i wanted to send a shitload of cluwnes to the hop? Re: Telescience Interference Generators - Zamujasa - 07-29-2015 Turn off the generator, then. (Is the HoP area actually telescience-able right now? I know the computer is definitely blocked, but I hadn't tried the rest.) Re: Telescience Interference Generators - Grek - 07-30-2015 It is. iirc is includes the customs desk, the customs room walls and doors, but not the tile just past the desk where people getting ID changes stand. |