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Blood duplication. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Features (https://forum.ss13.co/forumdisplay.php?fid=23) +---- Thread: Blood duplication. (/showthread.php?tid=5208) |
Blood duplication. - Erik - 07-29-2015
Re: Blood duplication. - Erik - 07-29-2015 should be an easy fix, just check if the src of the new pool is something else than a bleeding mob/human. Re: Blood duplication. - KikiMofo - 07-29-2015 Sounds fun to me. Re: Blood duplication. - BlackPhoenix - 07-29-2015 This has been a thing for a long, long time. Please don't take it out, as it only duplicates the sprite on the ground, and the first sprite cant be scooped anymore Re: Blood duplication. - Roomba - 07-29-2015 Technically you're not duplicating the blood, you're just moving the same amount of blood around to create bloodstains. Also a scientist with a beaker of smoke powder can blanket the station in blood so I don't think one guy with a bucket slowly making a mess makes all that much difference in the grand scheme of things. Re: Blood duplication. - I-Sett - 07-29-2015 Yea, this has been a thing with vomit for a long time. It's not a problem, as pointed out above, since it's not true duplication. At least with vomit you can't scoop up the same pool twice. You're just smearing it across the floor. |