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On the topic of TC spells. (A WIP) - Printable Version

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On the topic of TC spells. (A WIP) - Bologna Prime - 06-02-2015

Quote:I think some of the balancing could be solved by rebalancing the telecrystal allowances and costs. Instead of straight up 1 tc for 1 spell, each spell could have it's own cost depending on it's relative power. This would allow for another dimension of control in regards to buffing and nerfing a spell. Though from a style point I'd be more partial to calling them levels instead of telecrystals. Not quite DnD, but closer to nerdom.

I'm gonna give my 2 cents on this idea in a thread of its own to avoid derailing the original post.

I really like the idea of this. What if there schools of magic that each had 4 spells of escalating power, following a cost scheme of 1/3/5/10? It would be something like this.

Pyromancy:
Flaming Hands: Your generic spell that spouts a gout of fire, something like a flamethrower in your magical hands. Very short cooldown.
Firebolt: A nerfed version of fireball, it's still a burst of fire but without the explosion.
Fireball: Fireball as it is.
Firebomb: A bowling ball made of fire is tossed in a certain direction and will continue until it hits something. Upon contact with said something it will explode in the same fashion as a welding tank.

Teleportation:
Blink: Blink as it is.
Warp: Warp as it is.
Teleport: Teleport as it is.
Banish: A nasty bolt of fuck you that will teleport whatever it hits straight to the lava moon or maybe the rarely used hell area.

Summoning:
Summon Wasp: Causes a wasp to appear, it will not attack the wizard.
Animate Golem: The golem spell as it is now.
Summon Bear: Bear pops up, won't maul the wizard, etc.
Raise Dead: Credits to vampirate on this one, creates a zombie mob instead of a skeleton. The fact it's a mob means people won't line up to get murdered by the wizard.

Illusions:
Blind: Blind as it is, but perhaps with the stun removed.
Doppelganger: The regular doppelganger spell.
Blinding Light: Launches a few orbs that track targets like magic missiles, acting like a flashbang upon contact. Wizards are immune to this flash.
Insanity Bolt: Fires a projectile that injects a hearty dose of rajaijah into its victim.

Lightning Spells:
Lightning Bolt: A bolt of lightning arcs at the target, causing some burn damage and stunning.
Electric Form: Functions like a temporary voltron without the damage.
Shocking Grasp: EI NATH
Tempest: Places a tempest core where you stand, arcing at and slowly dragging non-wizards in. Anyone that isn't a wizard and is dragged in/runs into the tempest core is vaporized.

Kinetic Spells:
Magic Fist: Sends a flying fist towards the target, does decent damage and sends people flying.
Empower: The existing empower spell.
Bull's Charge: Sends a 3 tile line of magical bull heads in whatever direction you choose, knocks people back so it can potentially hit the same person multiple times.
Rathen's Secret: Rathen's Secret, but with the delimbing rates jacked up high.

This would allow wizards to have ridiculously powerful spells at the cost of having to rely on that s
This is definitely a work in progress. After all I still need to find a place to fit Clown's Revenge in.


Re: On the topic of TC spells. (A WIP) - Grek - 06-02-2015

So would you get the lower spells, or?

Because if you do, teleportation and illusion are both obviously amazing, while pyromancy will get you killed because you blew all your points on offense.
If not, nobody is going to take the 10 point spells.


Re: On the topic of TC spells. (A WIP) - babayetu83 - 06-02-2015

i think it'd be neat if they were actual player zombies

but to balance it so people just don't throw themselves to the knife, make it so it requires the lifeforce of another person (not monkey)


Re: On the topic of TC spells. (A WIP) - UrsulaMejor - 06-02-2015

viewtopic.php?f=6&t=4145&hilit=wizard+revamp

????


Re: On the topic of TC spells. (A WIP) - Frank_Stein - 06-02-2015

Bologna Prime Wrote:This is definitely a work in progress. After all I still need to find a place to fit Clown's Revenge in.
Maybe a Transformation category? With some new spells.


Re: On the topic of TC spells. (A WIP) - Ed Venture - 06-02-2015

babayetu83 Wrote:i think it'd be neat if they were actual player zombies

but to balance it so people just don't throw themselves to the knife, make it so it requires the lifeforce of another person (not monkey)

There used to be player controlled zombies back when we used to have zombie rounds back in the days of old. A shame that type of round never sees the light of day anymore