Teleport Gun Lock-on Issue - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Teleport Gun Lock-on Issue (/showthread.php?tid=4735) |
Teleport Gun Lock-on Issue - Noah Buttes - 05-08-2015 Apparently, teleguns can only detect teleporters if the main teleporter on station is already locked onto a beacon. I built the diner teleporter, but the gun wouldn't detect it. I teleported to the main station teleporter, and set a location there. I tried again, and surprisingly, the gun actually detected BOTH teleporters. Re: Teleport Gun Lock-on Issue - Convair880 - 05-19-2015 This issue (and other telegun bugs) should be resolved. |