Forklift Improvements - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: Forklift Improvements (/showthread.php?tid=4654) |
Forklift Improvements - Z3shep - 04-26-2015 Hi yes hello, this probably shouldn't be my first post here but w/e Here are my ideas on how the forklift could be improved. Making the forklift useful As it stands, the forklift is slower than a healthy human and exactly as efficient, capable of only carrying one crate. Proposed Change Simply let the forklift carry two crates. While single crates have infinite capacity as far as I'm aware, having multiple crates can be good for organizational purposes if you're a weirdo like me Obtaining forklifts This may be (and most likely is) already planned, but I'm going to put my dumb opinions out anyways. Proposed Change 1. Being a big dumb mechanics nerd, my absolute first suggestion is to allow mechanics to scan forklifts or 2. Allowing the QM to order forklifts as they can Mulebots or just ignore these completely Locking forklifts uhhh Proposed Change My idea is that forklifts could be locked by swiping an id on them. This would prevent people without the id from using the forklift, but obviously not prevent people from being pushed off of it because that would be really dumb. And that's all I have. Re: Forklift Improvements - babayetu83 - 04-26-2015 i think you should be able to impale people with the forklift Re: Forklift Improvements - Conor12 - 04-26-2015 I'll add some of those improvements Z3shep, definitely will let it carry more than one crate. Re: Forklift Improvements - salix_catus - 04-26-2015 babayetu83 Wrote:i think you should be able to impale people with the forkliftOnly with emagging it so the safety locks disable. the emagged version should have some reference to a certain "Klaus Staplerfahrer" Re: Forklift Improvements - Dr_Bee - 04-26-2015 salix_catus Wrote:babayetu83 Wrote:i think you should be able to impale people with the forkliftOnly with emagging it so the safety locks disable. the emagged version should have some reference to a certain "Klaus Staplerfahrer" why limit it to emagging it. simple let it be hacked or modified without traitor gear, so non-traitors can weaponize it for fun and profit as well. Imagine a lone quartermaster riding into battle against a team of nuke operatives on a mighty sharpened forklift steed! I also dislike adding more stuff to be emagged, it is powerful enough already. Re: Forklift Improvements - cgrn10 - 04-26-2015 Conor please add a siren/horn to it so I can be obnoxious Re: Forklift Improvements - Archenteron - 04-26-2015 salix_catus Wrote:babayetu83 Wrote:i think you should be able to impale people with the forkliftOnly with emagging it so the safety locks disable. the emagged version should have some reference to a certain "Klaus Staplerfahrer" Has anyone attempted to carry Safety Buddy Klaus with the forklift yet? Re: Forklift Improvements - atomic1fire - 04-26-2015 If it wasn't a huge deal to sprite I think being able to ride the forks around when emagged might be funny. Re: Forklift Improvements - salix_catus - 04-26-2015 Dr_Bee Wrote:salix_catus Wrote:babayetu83 Wrote:i think you should be able to impale people with the forkliftOnly with emagging it so the safety locks disable. the emagged version should have some reference to a certain "Klaus Staplerfahrer" The whole point of emags is to make a harmless thing into a harmful thing. I think emags should be MORE powerful but have a limited number of uses. you can currently run around emagging every single door which is lame, limiting it would make you use it better, and would put and end to this whole "don't add more stuff to the emag" business. Re: Forklift Improvements - Frank_Stein - 04-26-2015 That would be kinda nice, combined with making them slightly cheaper. How many uses per emag do you think would be suitable? Re: Forklift Improvements - Berrik - 04-26-2015 Just leave the forklift slow, but let it run over people like the mulebot does. Since it's slower than a person, if you get run over it's your own fault. To prevent chain hit and runs make it not hit people who are already prone. Re: Forklift Improvements - Grek - 04-26-2015 Please let borgs and AI shells drive the forklift like they can pods. Re: Forklift Improvements - Conor12 - 05-17-2015 Forklifts can carry up to three crates now and mechanics can also scan them, along with a few other tiny improvements. |