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Networking Cart - Problem? - Printable Version

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Networking Cart - Problem? - AbbadonOfHell - 04-02-2015

When I played 8 months or so ago a networking cart could be used to open a door by setting it to the proper frequency and bumping the door to get a "door locked" message along with the doors I.P. which you used to open it with the cart. It now seems that you only get the messages when a door actually opens, is this supposed be a feature now or is it a bug?


Re: Networking Cart - Problem? - Grayshift - 04-02-2015

Door access logs were disabled for lag reasons.

You can still get a door's network ID by screwdrivering it open.


Re: Networking Cart - Problem? - AbbadonOfHell - 04-03-2015

Cool, thanks for the headsup.


Re: Networking Cart - Problem? - Marquesas - 04-04-2015

Door access lag. Heh.


Re: Networking Cart - Problem? - Grayshift - 04-04-2015

vOv

I assumed BYOND to just be remarkably shitty about huge strings that are continually added to. The same way recursive sandwiches can crash/lock up people by flooding the text log.


Re: Networking Cart - Problem? - Marquesas - 04-06-2015

It wasn't a huge string issue, it was the sheer amount of packets being posted at the mainframe that made it not be able to handle it. The system theoretically could work mostly laglessly if I ripped out the packets and replaced them with magic.


Re: Networking Cart - Problem? - Huff H Law - 09-18-2015

ErikHanson Wrote:I tested this a month or so back, the packets are being sent in a whatever x whatever range so it still works.