Module Research on Server #1 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Module Research on Server #1 (/showthread.php?tid=4314) |
Module Research on Server #1 - DyssalC - 03-07-2015 Cyborg module research doesn't seem to work on Server #1, the extended server, which is quite saddening. You can put items in, begin the research, even boost it, but it never moves a single %. Re: Module Research on Server #1 - BaneOfGiygas - 03-07-2015 On the subject of things that aren't working on #1, I went to the Biodome last night and decided to try and get eaten by zombies. None of the zombies attacked me, even when I walked straight up to one and punched it in the face. Re: Module Research on Server #1 - Marquesas - 03-07-2015 Maybe you were in there the same round -- and it sounds like the loop controller died. I'll notify the relevant authorities. Re: Module Research on Server #1 - BaneOfGiygas - 03-07-2015 I can confirm that zombies are once again willing to eat people on #1. Re: Module Research on Server #1 - BaneOfGiygas - 03-10-2015 However, as of yesterday, I can also confirm that module research still doesn't work on #1. I saw the HoS staring forlornly as he tried to research his energy gun, to no success. Re: Module Research on Server #1 - Marquesas - 03-10-2015 #1 is in the process of being updated to the latest version. If this doesn't fix that, I am quite literally stumped. |