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Virtual Syndicates count as uncaptured/active - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Features (https://forum.ss13.co/forumdisplay.php?fid=23) +---- Thread: Virtual Syndicates count as uncaptured/active (/showthread.php?tid=4228) |
Virtual Syndicates count as uncaptured/active - UrsulaMejor - 02-20-2015 Even if their real counterpart is in handcuffs Re: Virtual Syndicates count as uncaptured/active - Pigbear1 - 02-20-2015 ISaidNo Wrote:i will punch anyone who tries to fix this Re: Virtual Syndicates count as uncaptured/active - Grayshift - 02-20-2015 "Stop playing videogames so we can capture you!" Re: Virtual Syndicates count as uncaptured/active - Gannets - 02-20-2015 The only solution is to have the security team dive in to the virtual world and hunt them down! Radical! Re: Virtual Syndicates count as uncaptured/active - FloozyBarge - 02-21-2015 "Syndicate VR goggles" 10 TC, husks your living body, in exchange you become a techwraith a-la Lawnmower Man and can only be stopped by a crew member putting on the same goggles and destroying your virtual body. Needs to be super fucking conspicuous so it's not OP as hell or something. Re: Virtual Syndicates count as uncaptured/active - sartorius - 02-25-2015 So, will this be more like Tron or Neuromancer? ![]() |