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Virtual Syndicates count as uncaptured/active - Printable Version

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+---- Thread: Virtual Syndicates count as uncaptured/active (/showthread.php?tid=4228)



Virtual Syndicates count as uncaptured/active - UrsulaMejor - 02-20-2015

Even if their real counterpart is in handcuffs


Re: Virtual Syndicates count as uncaptured/active - Pigbear1 - 02-20-2015

ISaidNo Wrote:i will punch anyone who tries to fix this



Re: Virtual Syndicates count as uncaptured/active - Grayshift - 02-20-2015

"Stop playing videogames so we can capture you!"


Re: Virtual Syndicates count as uncaptured/active - Gannets - 02-20-2015

The only solution is to have the security team dive in to the virtual world and hunt them down! Radical!


Re: Virtual Syndicates count as uncaptured/active - FloozyBarge - 02-21-2015

"Syndicate VR goggles"

10 TC, husks your living body, in exchange you become a techwraith a-la Lawnmower Man and can only be stopped by a crew member putting on the same goggles and destroying your virtual body. Needs to be super fucking conspicuous so it's not OP as hell or something.


Re: Virtual Syndicates count as uncaptured/active - sartorius - 02-25-2015

So, will this be more like Tron or Neuromancer? technobabble