Goonstation Forums
Make the steal x credits traitor objective less ridiculous - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: Make the steal x credits traitor objective less ridiculous (/showthread.php?tid=4197)



Make the steal x credits traitor objective less ridiculous - Berrik - 02-16-2015

Seriously where the fuck is someone going to get 750,000 credits in a single round?


Re: Make the steal x credits traitor objective less ridiculo - Winklabom - 02-16-2015

I personally don't care all that much for traitor objectives, as I only go around doing my own thing.

However, finding 700k isn't exactly that difficult if you know where to look. aardvarko


Re: Make the steal x credits traitor objective less ridiculo - Roomba - 02-16-2015

Yeah, but doing said money-gathering activities often takes up valuable time and detracts from actual crew interaction. I think the 'steal x credits' should be lowered to maybe a few thousand or so to make achieving it via mugging people and taking their stuff viable, or at the very least within the capability of the station budget.


Re: Make the steal x credits traitor objective less ridiculo - APARTHEID - 02-16-2015

The amounts could be adjusted based on the traitor's job on the manifest.

You are a staff assistant! Go hustle some chumps for 10,000 credits.

You are the Head of Personnel! Embezzle 500,000 credits into your personal account.

You are a quartermaster! SELL EVERYTHING FOR RAINBOW CURRENCY get in not go out