Make the steal x credits traitor objective less ridiculous - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make the steal x credits traitor objective less ridiculous (/showthread.php?tid=4197) |
Make the steal x credits traitor objective less ridiculous - Berrik - 02-16-2015 Seriously where the fuck is someone going to get 750,000 credits in a single round? Re: Make the steal x credits traitor objective less ridiculo - Winklabom - 02-16-2015 I personally don't care all that much for traitor objectives, as I only go around doing my own thing. However, finding 700k isn't exactly that difficult if you know where to look. Re: Make the steal x credits traitor objective less ridiculo - Roomba - 02-16-2015 Yeah, but doing said money-gathering activities often takes up valuable time and detracts from actual crew interaction. I think the 'steal x credits' should be lowered to maybe a few thousand or so to make achieving it via mugging people and taking their stuff viable, or at the very least within the capability of the station budget. Re: Make the steal x credits traitor objective less ridiculo - APARTHEID - 02-16-2015 The amounts could be adjusted based on the traitor's job on the manifest. You are a staff assistant! Go hustle some chumps for 10,000 credits. You are the Head of Personnel! Embezzle 500,000 credits into your personal account. You are a quartermaster! SELL EVERYTHING FOR RAINBOW CURRENCY |