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| Make thrown objects more dangerous - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make thrown objects more dangerous (/showthread.php?tid=4155) | 
| Make thrown objects more dangerous - Berrik - 02-10-2015 Currently anything you throw is just going to deal a small amount of brute. Why not make them deal more damage based on size/weight, make them hit random body parts (instead of always the chest) and so forth? It'd be kind of handy to have a chance to stop a crazy guy by throwing a jetpack at him or something. Re: Make thrown objects more dangerous - Marquesas - 02-10-2015 Remember when floor tiles were the most lethal weapon on the station? ![[Image: But_Pepperidge_Farm_aint_just_gonna_keep...45f1b8.png]](http://i0.kym-cdn.com/entries/icons/original/000/011/425/But_Pepperidge_Farm_aint_just_gonna_keep_it_to_Pepperidge__5c6a319f9b808bca3f929f02bc45f1b8.png)  Re: Make thrown objects more dangerous - DyssalC - 02-10-2015 I feel thrown sharp objects like knives and glass shards should maintain the bleed they deliver and have a chance to become shrapnel in the persons body upon contact Re: Make thrown objects more dangerous - TailorTok - 02-10-2015 Knives should be able to be pulled out by hand but cause massive bleeding if you do. Re: Make thrown objects more dangerous - Archenteron - 02-10-2015 Traitor Item Suggestion: Oddjob's Hat Re: Make thrown objects more dangerous - Frank_Stein - 02-10-2015 DyssalC Wrote:I feel thrown sharp objects like knives and glass shards should maintain the bleed they deliver and have a chance to become shrapnel in the persons body upon contactI think knives should have a chance to do damage, but also an equal chance to just hit them with blunt end and do nothing. |