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Anima objects nonaggressive - Printable Version

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Anima objects nonaggressive - Grayshift - 02-04-2015

They just sorta float there. Spooky, but not particularly good for anything.


Re: Anima objects nonaggressive - Roomba - 02-04-2015

I don't think they're supposed to all be aggressive. They just have a high chance of attacking, but you can definitely get fairly chill animated objects on the regular.


Re: Anima objects nonaggressive - Grayshift - 02-04-2015

Zero aggressiveness across about 100 objects and multiple trials.


Re: Anima objects nonaggressive - BaneOfGiygas - 02-04-2015

I can second this. They attack if attacked, but otherwise they just sort of float around. I was incredibly disappointed when people didn't start getting attacked by living Discount Dan's Burritos.


Re: Anima objects nonaggressive - UrsulaMejor - 02-04-2015

i kinda wanna say "owned nerds" but this does seem like something that should be fixed, given the amount of effort it takes to get anima


Re: Anima objects nonaggressive - I-Sett - 02-05-2015

UrsulaMejor Wrote:i kinda wanna say "owned nerds" but this does seem like something that should be fixed, given the amount of effort it takes to get anima

Seems like anima should either be simpler to make (at least not requiring that huge effort step *cough) or some of the objects should remain aggressive. Otherwise it's only slightly more powerful than other flavor chems (glitter, colorful reagent etc) but with the bonus of being super obnoxious to make.


Re: Anima objects nonaggressive - Marquesas - 02-16-2015

Each object has a flat chance of becoming aggressive.