Witchcraft - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Witchcraft (/showthread.php?tid=4080) |
Witchcraft - Hulk Hogan - 01-29-2015 Witchcraft would be a new form of alternate-chemistry. Or maybe a ghetto way for an assistant to mix chemicals. How to perform Witchcraft? There would be multiple ways of doing this. First you would need a mortar and pestle (found, crafted, or bought from a 3rd party). This would be a way to grind different plants. You could also use a reagent extractor if you have access, but to an assistant or non chemist/bar staff, a mortar and pestle would work wonders. Once you get a mortar and pestle, you would need to find random assortment of plant matter from Botany or rocks from mining (miracle matter). There would be different recipes, but mostly basic ones, such as healing a bit of brute or burn damage. There would be more complex combinations to make stronger potions, but that would require much more chemicals, or an alchemical chemistry set. How to turn your mix into a potion: put mix into a glass or bathtub. Add water. Heat with welding fluid. Some chemicals may be beneficial or harmful. Advanced alchemical chemistry: This would require some alchemical chemistry equipment, found by 3rd party vendors (from the quartermaster and/or crafted) or found deep in space. If you put water and dried up chemicals into the equipment, you would be able to make stronger chemicals, than created before. With advanced alchemy, would would also be able to make magic circles (regular mortar and pestle aren't refined enough) Now lets break it down - How to make circle: Pour salt or draw with chalk on the ground until you create a circle (square). Or maybe, with chalk, you could draw single circles, but if you put 3 together, it makes a larger alchemical circle. How to perform a ritual: Use grounded up chemicals from pestle and mortar and put them in a alchemical chemistry set, with out water. This would make your dry ingredients more refined. Place the dry ingredients on a single circle, or on all 3 circles (if its a larger alchemical circle, like the one found in the Biodome). You would also need magic powder (a secret chem). Sprinkle magic powder on the middle of the circle then touch it with an empty hand. Once the circle glows, one or more things will happen. The first thing that might happen is nothing. Why? Because you messed up somewhere during the ritual. The 2nd thing that might happen is that the circle will become a beacon. Anyone inside the circle would feel the positive or negative effects, such as: Healing, or toxic effects. One magic circle could make everyone inside drunk for a temporary amount of time, before the circle wears off. The 3rd thing that could happen is that the circle would create a magic piece of paper that has a one use spell. You would also be able to put certain artifacts in the circle to activate them (wands, or other misc stuff). I'd take any suggestions, ideas, criticisms of all kinds; etc. Re: Witchcraft - Hulk Hogan - 01-29-2015 It would give an assistant or Chaplain something to do during a long round. Re: Witchcraft - cgrn10 - 01-29-2015 Hulk Hogan Wrote:You would also need magic powder (a secret chem). WHY WOULD YOU NEED CHEMISTRY SO YOU CAN DO SLIGHTLY ALTERED CHEMISTRY AIMED AT CIRCUMVENTING CHEMISTRY ALL TOGETHER Re: Witchcraft - Frank_Stein - 01-29-2015 There was some talk before of adding some witch/alchemy stuff as a wizard item, like the Cthulhu staff. One example was a cauldron that made mundane ingredients into special reagents because magic! Re: Witchcraft - UrsulaMejor - 01-29-2015 magical ingredients should be refined from seemingly mundane ingredients, then combined in a cauldron or something witchy: example: potion of ill fortune ingredient: A weighted coin that thrice defied you 1) shave a regular coin into a weighted coin 2) flip the coin until it lands three times in a row on the wrong side 3) add to brew ingredient: hair of a black cat four times crossed 1) paint a cat black 2) wait for the cat to switch places with you 4 times 3) pluck a hair from it using grab intent (will aggro) 4) add to brew ingredient: shavings from under a ladder 1) stand directly south of a ladder and use a knife on it 2) add to brew stir counterclockwise seven times with clown shoes this is a brew of ill fortune: the poisoned party is infected with that incurable disease "unlucky". all dice rolls are ones, random "bad" events always happen (like being tossed into a vending machine, or getting lit on fire from the port a sci, or being chosen by hostile mobs) Re: Witchcraft - Hulk Hogan - 01-30-2015 Frank_Stein Wrote:There was some talk before of adding some witch/alchemy stuff as a wizard item, like the Cthulhu staff. One example was a cauldron that made mundane ingredients into special reagents because magic! Witchcraft is something anyone should have access to, but I like the idea of using mundane items to make potions and other things. |