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.22 pistol change - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: .22 pistol change (/showthread.php?tid=4059) |
.22 pistol change - maxiumattack - 01-25-2015 As of now the .22 pistol's lack of text message isn't really much help in staying hidden considering it still has a very obvious sound that can be heard from a distance much like the spacker. The change would be to maybe change the sound to a very quite *pfft* sound or at atleast tone down the noise itself. Re: .22 pistol change - BaneOfGiygas - 01-25-2015 Agreed. For being a suppressed pistol, it sure seems to make a hell of a lot of noise. Re: .22 pistol change - Ali0en - 01-25-2015 Suppressed pistols still make a shit ton of noise, even .22's. Combine that in the station you're in narrow, metal halls, and yeah it's fine. Re: .22 pistol change - Dr_Bee - 01-25-2015 Ali0en Wrote:Suppressed pistols still make a shit ton of noise, even .22's. Combine that in the station you're in narrow, metal halls, and yeah it's fine. if its a subsonic round and it captures all of the gas. the loudest part of firing should be the click the hammer makes. plus this is a video game where you can fart of the bible and explode. realism isnt a priority over fun gameplay. Re: .22 pistol change - Xeram - 01-25-2015 It probably should have the sound changed considering it's cousin the radbow makes no sound at all to the point sometimes im not even sure if I hit the person I shot at, it's so fast and quiet. Re: .22 pistol change - Frank_Stein - 01-25-2015 I mean, it making some noise isn't bad considering how deadly it can be. The bigger problem is that it's a distinctive noise. Maybe it should sound close to a more common innocuous sound? |