Magnet Cuffs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Magnet Cuffs (/showthread.php?tid=3977) |
Magnet Cuffs - Wilber456 - 01-11-2015 Cuffs that are held together by Magnets, Only the HoS(Possibly) Spawns with ONE Can be thrown at Criminals and when it hits them it auto-cuffs them. Can be uncuffed one of 3 ways 1)A Special key that the HoS Also gets 2)Getting Shocked with them on in any way/Shape/form (Wires, Electrofied doors ect.) 3) Extreme heat Re: Magnet Cuffs - Frank_Stein - 01-11-2015 I think just having them work on hitting with a toss is strong enough. They don't need any special way to remove them. But pretending to be Zenigata would be great. Re: Magnet Cuffs - LinkDaWolf - 01-11-2015 this sounds pretty cool Re: Magnet Cuffs - RAWK_LAWBSTAR - 01-11-2015 Just let the HoS do this with normal cuff. Re: Magnet Cuffs - LinkDaWolf - 01-12-2015 RAWK_LAWBSTAR Wrote:Just let the HoS do this with normal cuff. but if it's a special item it could be more fun! like, lets say the hos misses the toss. the traitor could pick the cuffs up and toss them back! Re: Magnet Cuffs - babayetu83 - 01-12-2015 this should be the standard for handcuffs but you should also be at least able to catch them either normally or with stungloves or something Re: Magnet Cuffs - OurKabalEmerges - 01-12-2015 babayetu83 Wrote:this should be the standard for handcuffsshut up |