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Magnet Cuffs - Printable Version

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+--- Thread: Magnet Cuffs (/showthread.php?tid=3977)



Magnet Cuffs - Wilber456 - 01-11-2015

Cuffs that are held together by Magnets, Only the HoS(Possibly) Spawns with ONE
Can be thrown at Criminals and when it hits them it auto-cuffs them.
Can be uncuffed one of 3 ways
1)A Special key that the HoS Also gets
2)Getting Shocked with them on in any way/Shape/form (Wires, Electrofied doors ect.)
3) Extreme heat


Re: Magnet Cuffs - Frank_Stein - 01-11-2015

I think just having them work on hitting with a toss is strong enough. They don't need any special way to remove them.

But pretending to be Zenigata would be great.


Re: Magnet Cuffs - LinkDaWolf - 01-11-2015

this sounds pretty cool


Re: Magnet Cuffs - RAWK_LAWBSTAR - 01-11-2015

Just let the HoS do this with normal cuff.


Re: Magnet Cuffs - LinkDaWolf - 01-12-2015

RAWK_LAWBSTAR Wrote:Just let the HoS do this with normal cuff.

but if it's a special item it could be more fun! like, lets say the hos misses the toss. the traitor could pick the cuffs up and toss them back!


Re: Magnet Cuffs - babayetu83 - 01-12-2015

this should be the standard for handcuffs

but you should also be at least able to catch them either normally or with stungloves or something


Re: Magnet Cuffs - OurKabalEmerges - 01-12-2015

babayetu83 Wrote:this should be the standard for handcuffs

but you should also be at least able to catch them either normally or with stungloves or something
shut up