Goonstation Forums
have ye olde donut station be a telesci location - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: have ye olde donut station be a telesci location (/showthread.php?tid=3692)



have ye olde donut station be a telesci location - babayetu83 - 12-03-2014

it'd be like visiting tristram in diablo 2

everyones dead and there's demons everywhere


Re: have ye olde donut station be a telesci location - Sam Guivene - 12-03-2014

the stations fucking massive, the only thing bigger is the combined telescience areas, maybe a portion of it, or something.


Re: have ye olde donut station be a telesci location - Amuys - 12-03-2014

Maybe have bits and pieces of it strewn across the telesci levels


Re: have ye olde donut station be a telesci location - Mofleaker - 12-03-2014

There used to be a section of the old bridge from Donut 2 floating out in space, with jonns the catte, the old antique laser pistol and some other goodies. I don't know if it's still around.


Re: have ye olde donut station be a telesci location - Infinite Monkeys - 12-04-2014

babayetu83 Wrote:it'd be like visiting tristram in diablo 2

everyones dead and there's demons everywhere
Mods please add a Deckard Cain npc in space that identifies artifacts for a fee. tia


Re: have ye olde donut station be a telesci location - Winklabom - 12-04-2014

The backstory should be that the sheer mass of raw sewage on the station caused a tear in the fabric of reality allowing all sorts of eldritch horrors to cross over to this plane of existence to devour the crew.

Either that or space bears. Oh so many space bears.


Re: have ye olde donut station be a telesci location - thehman03 - 12-04-2014

Make it spawn with npc assistants running wild and the singularity loose for the true experience.


Re: have ye olde donut station be a telesci location - Weavel - 12-04-2014

Everyone wants donut, I want a piece of Shroom station lying somewhere.


Re: have ye olde donut station be a telesci location - APARTHEID - 12-05-2014

Weavel Wrote:Everyone wants donut, I want a piece of Shroom station lying somewhere.

A big gaping piece of the Recreation wing with bits and pieces of what might have been a warehouse singularity.


Re: have ye olde donut station be a telesci location - Marquesas - 12-05-2014

Infinite Monkeys Wrote:
babayetu83 Wrote:it'd be like visiting tristram in diablo 2

everyones dead and there's demons everywhere
Mods please add a Deckard Cain npc in space that identifies artifacts for a fee. tia

It only costs you if you don't rescue him by the end of the act.


Re: have ye olde donut station be a telesci location - KikiMofo - 12-05-2014

Marquesas Wrote:
Infinite Monkeys Wrote:
babayetu83 Wrote:it'd be like visiting tristram in diablo 2

everyones dead and there's demons everywhere
Mods please add a Deckard Cain npc in space that identifies artifacts for a fee. tia

It only costs you if you don't rescue him by the end of the act.
Well obviously if he is lost in space on Donut station we didn't save him.


Re: have ye olde donut station be a telesci location - BruiseCruise - 12-05-2014

babayetu83 Wrote:it'd be like visiting tristram in diablo 2

everyones dead and there's demons everywhere

Only if a Duriel mob is included.


Re: have ye olde donut station be a telesci location - UrsulaMejor - 12-06-2014

Marquesas Wrote:
Infinite Monkeys Wrote:
babayetu83 Wrote:it'd be like visiting tristram in diablo 2

everyones dead and there's demons everywhere
Mods please add a Deckard Cain npc in space that identifies artifacts for a fee. tia

It only costs you if you don't rescue him by the end of the act.
it also costs you in the original game, I think