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Decapitation - Printable Version

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Decapitation - Winklabom - 12-03-2014

I don't know about you guys, but I'm quite depressed by the lack of beheadings and accidental decapitations on Goonstation so I'm going to suggest it here as a (not so) new game mechanic.


1)Beheading people (dead or alive) with handheld tools: This could be done in a variety of ways such as hitting somebody on the head with a c-saber a few times OR using a sharp object on the head of somebody that has been incapacitated/cuffed.

Depending on what you use to behead somebody, it should have a different timer. For instance, if you try to cut somebody's head off with a c-saber, it should take only 2 or 3 seconds whereas if you use a glass shard it should take you upwards of 45-50 seconds to achieve the same result.

Here are timers on incapacitated/dead people that I propose for the several sharp objects in Goonstation (that I can think of):


C-saber/Red chainsaw: 3 seconds
(I'm excluding the butcher's knife because that thing gibs corpses)
Syndicate Dagger: 5 to 10 seconds
Surgery saw/Green chainsaw: 15 to 20 seconds
Regular knife: 30 to 40 seconds
Glass shard: 45 to 50 seconds or more



Of course there should also be a random chance for the c-saber/red chainsaw to outright behead you while you're standing just like how they regularily delimb people.


2)Explosive decapitation (intentional or accidental):

Explosions already have a fairly high chance of removing one or more of your limbs, so why not give it a chance to also remove your head if the blast is powerful enough?

I propose that explosive decapitations should happen following a simple distance equation:

100% chance of decapitation/gibbing if you are right in the center of an explosion comparable to a macrobomb/pipebomb and the farther you are from the center the less chance you have of losing your head.


(Please take these numbers with a grain of salt as they'll more than likely be changed if this ever gets implemented in the game)
____________________________________________________________________________________________________


Now, you've got a bunch of heads that you found in the aftermath of an explosion/gruesome murder scene and don't know what to do with them?

Here are a few things that I propose you could do with those heads:

1)Keep them because you're a syndicate agent and your objectives are to bring back the station's heads heads (huehue). This could be an opportunity to add new objectives for the traitors.

2)Try and re-attach them to their original bodies with a staple gun just like we usually do with detached limbs and then clone them. Alternatively, you should be able to clone people by just shoving their heads into the cloner.

3)Open them up(scalpel+saw method), take the brains out, and borg them.

4) Attach a cyborg leg to the head and create a Headbot! The owner of the head could then control the Headbot and be ONLY allowed to communicate in screams because of the agonizing pain! When emagged, they could start spewing out screams AND preset lines about the pain OR they could scream with a bolder text in chat. They would be fairly easy to disassemble/destroy in order to re-use the head in something else. (This one was proposed on IRC by a few people).




FAQ:


Q: Wouldn't this attract a whole bunch of idiots into Goonstation in order to RP their vile islamic extremism/mexican cartel/snuff porn fantasies?

A: Beheading/decapitation is already a thing in several SS13 servers, so they'd probably just stay in those servers where they would allow that kind of RP. As always, if people are being outstandingly dumb by the way the act and the way they speak, just adminhelp them. Banning the idiots has always been and always will be a thing.


Q: This suggestion is lacking some stuff and I would like to contribute. May I contribute ?

A: Sure, go for it.


Q: OMG THIS IS SO CREEPY! HOW COULD YOU PROPOSE SUCH A THING?! THINK OF ALL THE PEOPLE! THIS MIGHT HURT THEIR FEELINGS!

A: Shut the fuck up. We're not having this discussion again.


Re: Decapitation - Cogwerks - 12-03-2014

We've discussed this internally recently, I don't think there's much chance of this happening.


Re: Decapitation - DyssalC - 12-03-2014

Even though Cog just shot it down pretty much I'll comment on this.

The idea of having the ability to decapitate someone who is alive is incredibly stupid.

It's annoying enough that mobs have OHKO's that they use on stunned people, but it'd be incredibly broken if it could be performed by PLAYERS.

I understand that there are plenty of things that can happen to you when you're stunned, especially for the amount of time the lesser things have specified, but that's the point. Enough things exist to fuck over people who are stunned for extended periods of time, but making something that is impossible to recover from is stupid, especially if it can be done with just a god damn glass shard.

And the point on the c-saber and red saw doing it is a bit moot because the c-saber has you dead in about three hits and the red saw turns you to meat, so they don't need the ability to kill you in one hit, that's just stupid.

Explosions decapitating a living person is also stupid. With the amount of explosions that occur on the station I'm sure you can see why giving them a chance to instantly kill you is a bad idea, especially the way you propose it. Pipe bombs in the game are incredibly weak, or at least, welding fuel pipe bombs are.

In all honesty the only real part of this I find neat is the head bot part.


Re: Decapitation - Frank_Stein - 12-03-2014

DyssalC Wrote:In all honesty the only real part of this I find neat is the head bot part.
That and heads in jars/living head scenarios.


Re: Decapitation - DyssalC - 12-03-2014

Frank_Stein Wrote:
DyssalC Wrote:In all honesty the only real part of this I find neat is the head bot part.
That and heads in jars/living head scenarios.
Somebody needs to revive brain jars, I'm pretty sure those had sprites and everything.


Re: Decapitation - Natsumehack - 12-03-2014

DyssalC Wrote:
Frank_Stein Wrote:
DyssalC Wrote:In all honesty the only real part of this I find neat is the head bot part.
That and heads in jars/living head scenarios.
Somebody needs to revive brain jars, I'm pretty sure those had sprites and everything.

They Did.


Re: Decapitation - babayetu83 - 12-03-2014

this seems like a really cool idea but all this stonewalling is preventing this from getting....ahead


:sharpton:


Re: Decapitation - Ali0en - 12-03-2014

You can already rip out skulls as a predator. I really don't see a problem with this?


Re: Decapitation - Dauntasa - 12-03-2014

just add a traitor item called the Decapitator. It's a big axe, if you hit someone with it it decapitates them. Also it's magic or something so the heads don't die and you can fill your backpack with the angry, complaining heads of your victims. If someone retrieves the heads they can be reattached to their bodies with a stapler


Re: Decapitation - DyssalC - 12-03-2014

Ali0en Wrote:You can already rip out skulls as a predator. I really don't see a problem with this?
Because you can do it to living people with a glass shard. It's an instant kill that can be performed with a glass shard.

The predator is a special antag designed around removing skulls, this is entirely different.


Re: Decapitation - Winklabom - 12-03-2014

DyssalC Wrote:
Ali0en Wrote:You can already rip out skulls as a predator. I really don't see a problem with this?
Because you can do it to living people with a glass shard. It's an instant kill that can be performed with a glass shard.

The predator is a special antag designed around removing skulls, this is entirely different.


The way I proposed it, you would need the person to be in a drug induced coma and/or handcuffed and/or dead to decapitate them.

It wouldn't just be "lol I hit you with this glass shard and now I have your head":

You'd be sitting there and essentially cutting away for a minute with a timer telling you how long it will take just like when you try to resist out of cuffs.

The higher quality your tool is, the faster it will be.


Re: Decapitation - DyssalC - 12-03-2014

Winklabom Wrote:The way I proposed it, you would need the person to be in a drug induced coma and/or handcuffed and/or dead to decapitate them.

It wouldn't just be "lol I hit you with this glass shard and now I have your head":

You'd be sitting there and essentially cutting away for a minute with a timer telling you how long it will take just like when you try to resist out of cuffs.

The higher quality your tool is, the faster it will be.
Ya I know that.

But I still don't agree with it. Being able to use a glass shard is INCREDIBLY dumb. It turns a broken window into an incredibly powerful murder tool.

And the knife can do it WAY too quickly. Uncuffing yourself takes 45 seconds on average. This means all you need is a rogue Beepsky to go on a decapitation spree.

And the circular saw and green chainsaw taking 15-20 seconds? Do you know how god damn easy it is to get EITHER of those things?

And 5-10 second for the syndicate dagger, a weapon that has the ability to stun someone for considerably longer than that? Well RIP anyone caught by one of those.

And I already covered explosive decapitation.

All-in-all I don't think adding an instant kill to a bunch of house-hold products is a very fun idea.


Re: Decapitation - LinkDaWolf - 12-03-2014

meh

i don't really see the point in adding this. some sort of fancy instakill attack isn't really something we need, especially if it's easy enough that ANYONE can do it with a tiny bit of effort


Re: Decapitation - babayetu83 - 12-03-2014

it'd be nice if this were reserved for something like the wrestling belt or cyalume saber


Re: Decapitation - BaneOfGiygas - 12-03-2014

Perhaps, as a milder variation on this, maybe have some way of surgically removing someone's entire head as opposed to just their skulls. That way we can still put them in jars or stick them on pikes or whatever but it requires the person being dead or as good as dead beforehand.