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QM Non-Unique merchants seem bugged - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: QM Non-Unique merchants seem bugged (/showthread.php?tid=3665) |
QM Non-Unique merchants seem bugged - Sam Guivene - 11-30-2014 Since they've been added, I've noticed that almost exclusively, the random trader merchants (I.E. the ones that have a randomly generated name as opposed to notable traders such as gragg, Pianzi, vurdlac, buford, etc.) have almost exclusively sold synth o matic machines, to the point where they will literally have multiple offers to sell synth o matic machines, now as much as I appreciate the sudden increase in stock, we've lost our primary source of telecrystal and cloth, not to mention a good source of metal and other potential materials. Can coders look into this please? Re: QM Non-Unique merchants seem bugged - Dabir - 11-30-2014 They're also still selling "commodity". Re: QM Non-Unique merchants seem bugged - Spy_Guy - 12-01-2014 Posting here to remind myself to get on this when I get home. Re: QM Non-Unique merchants seem bugged - Spy_Guy - 12-02-2014 They will now sell telecrystals again. Please adminhelp if you get a zero-credit commodity. I gotta look into why it happens and so far I've been unable to reproduce it locally. Re: QM Non-Unique merchants seem bugged - Sam Guivene - 12-02-2014 Spy_Guy Wrote:They will now sell telecrystals again. What about the other stuff they used to sell? Like cloth, metal, paper, or glass? |