Goonstation Forums
QM Non-Unique merchants seem bugged - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9)
+---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16)
+---- Thread: QM Non-Unique merchants seem bugged (/showthread.php?tid=3665)



QM Non-Unique merchants seem bugged - Sam Guivene - 11-30-2014

Since they've been added, I've noticed that almost exclusively, the random trader merchants (I.E. the ones that have a randomly generated name as opposed to notable traders such as gragg, Pianzi, vurdlac, buford, etc.) have almost exclusively sold synth o matic machines, to the point where they will literally have multiple offers to sell synth o matic machines, now as much as I appreciate the sudden increase in stock, we've lost our primary source of telecrystal and cloth, not to mention a good source of metal and other potential materials. Can coders look into this please?


Re: QM Non-Unique merchants seem bugged - Dabir - 11-30-2014

They're also still selling "commodity".


Re: QM Non-Unique merchants seem bugged - Spy_Guy - 12-01-2014

Posting here to remind myself to get on this when I get home.


Re: QM Non-Unique merchants seem bugged - Spy_Guy - 12-02-2014

They will now sell telecrystals again.

Please adminhelp if you get a zero-credit commodity. I gotta look into why it happens and so far I've been unable to reproduce it locally.


Re: QM Non-Unique merchants seem bugged - Sam Guivene - 12-02-2014

Spy_Guy Wrote:They will now sell telecrystals again.

Please adminhelp if you get a zero-credit commodity. I gotta look into why it happens and so far I've been unable to reproduce it locally.

What about the other stuff they used to sell? Like cloth, metal, paper, or glass?