QM console slightly screwy - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: QM console slightly screwy (/showthread.php?tid=3652) |
QM console slightly screwy - Dabir - 11-29-2014 Quote:To sell goods to this trader, label a crate trader with a barcode label and fire it out of the sale mass driver. Some of those " look like they shouldn't be there. Also, purchasing what's in your trader shopping cart doesn't correctly update your cart, sometimes it doesn't even update when you go back to the trader's menu. Re: QM console slightly screwy - Dabir - 11-29-2014 Also traders are still sometimes offering "commodity" for 0 credits. And also the horizontal conveyor belt in the bottom left of the room goes the wrong way and has done for a long time. Re: QM console slightly screwy - Spy_Guy - 11-30-2014 Dabir Wrote:Quote:To sell goods to this trader, label a crate trader with a barcode label and fire it out of the sale mass driver. Oops. I'm on it. Dabir Wrote:Also, purchasing what's in your trader shopping cart doesn't correctly update your cart, sometimes it doesn't even update when you go back to the trader's menu. At least this isn't me! (but I'm still on it) Dabir Wrote:Also traders are still sometimes offering "commodity" for 0 credits. Have these ever worked? Re: QM console slightly screwy - Spy_Guy - 11-30-2014 These things should all be fixed now. I even got some unrelated bugs and chucked in a couple of features. |