Vending Machines Redux - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Vending Machines Redux (/showthread.php?tid=3645) |
Vending Machines Redux - AmosMoses - 11-29-2014 Vending machines are good. Can we mess with them a little? Stuffing horrific things inside, Open maintenance panel, smack machine with pipebomb, smack machine with wrench. Open maintenance panel, smack machine with prox/igniter beaker, smack machine with wrench. Open maintenance panel, smack machine with grenade, smack machine with wrench. Explodes, activates beaker, dispenses primed grenade. Where'd all the Sec Vendors go?, Grab remote signalling device, break into robotany or QM and cook up a teleport upgrade. Screwdriver remote signalling device, insert teleport upgrade, secure and set your signal. Combine a multitool with another remote signaling device via screwdriver magic and voila, Port-a-Snack Machine, Port-a-Mechanics Components, Port-a-Sec Zany bullshit suggestion Make emagged vending machines fire at around the same rate but with MUCH higher velocity. To the point where surgery may be required to remove the bottle of Grife-O from your chest. |