Buff clown cars - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Buff clown cars (/showthread.php?tid=3638) |
Buff clown cars - rulib - 11-28-2014 The clown car is almost unusable, if you hit a wall even going very slowly you pop out, it should be made more forgiving. Re: Buff clown cars - babayetu83 - 11-28-2014 a seatbelt would be nice instead of just getting flung out of the car we need more whiplash Re: Buff clown cars - Admiral jimbob - 11-29-2014 You just need to learn some pro clown car strats. Driving into anything other than a wall is safe - that includes vending machines, grilles, tables and doors. If you hit a wall it's pretty much always your own fault and part of the inherent hilarity of the clown car. I do think maybe it should be hard to move though? People can just drag it away and shuffle it into the crusher while you lie stunned. Re: Buff clown cars - Megapaco - 11-29-2014 I think there needs to be a way for the clown car to only work for the clown that spawned it in. It seems like every time I get the car I have to deal with dorky vigilantes wearing clown shoes and the clown mask trying to pull me out of the car and hijack it for them selves. Another thing I don't like is that people can pull the clown out of car and then simply release all the people inside the car. That's not very fun. Make it so that takes a good couple of seconds to release the people or something. As for crashing into walls and flying out I say keep that feature. It shows which clowns are truly robust and which ones are not. Re: Buff clown cars - Houka - 11-30-2014 It's a clown car. Have it eject people comically in all directions when people get released. A little delay in pulling people would make sense, too, since people are all packed in there and it'd take effort to dislodge them and create the spaceman explosion. |