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New Plant Mutation Suggestions/Ideas - Printable Version

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New Plant Mutation Suggestions/Ideas - Sam Guivene - 11-24-2014

Botany doesn't get updated very often, and we've got a lot of plants that could do with a few variants, I'm going to bring up a few of my own ideas and offer others to input their own ideas here also. Many plants, such as potato, peanuts, catnip, grass, and pumpkins could use new stuff to them. I have a few suggestions to this end, I will put a suggestion template that should work below.

Name: (your mutant plant name)
Original Plant: (The original plant, as labelled in the
Description:
How to mutate: (Usually random mutation/mutagenic plant forumula, but as some of you may know, other things exist.
Effects: (what makes your plant different than another plant)
Chemical content: (If its an added chem make sure to list it)
Sprite: (For those who are less lazy unlike me)

Name: Tomacco
Original Plant: Tomato
Description: A cross between tomato and tobacco, approved by Big Tobacco.
How to mutate: Infuse tomato seeds with nicotine.
Effects: Potentially addictive (nicotine)
Chemical content:50u nicotine
Sprite: Looks almost identical to regular tomato harvest, the plant itself should appear darker green than usual.

Note: Will create addictive honey and cause all sorts of issues

Name: Sweet Potato
Original Plant: Potato
Description: A potato, that is sweet.
How to mutate: Mutagenic plant formula/RNGeesus
Effects: Tastes sweet
Chemical content: 10u sugar
Sprite: Darker brown potatoes on plant, potatoes are orange instead of normal white.

Name: Coy/Coybeans
Original Plant: Soy/Soybean
Description:Theres something fishy about this...
How to mutate: Mutagenic Plant formula/RNGeesus
Effects: Harvesting this plant gives a random variety of fish instead of the usual soybean harvest.
Chemical content:N/A
Sprite: Fish grow instead of the beans in later stages, maybe some scales on the plant or something?


Re: New Plant Mutation Suggestions/Ideas - pizzatiger - 11-24-2014

Here are my ideas

viewtopic.php?f=6&t=2429


I am too lazy to transfer them to that format


Re: New Plant Mutation Suggestions/Ideas - DyssalC - 11-24-2014

Name: Jellybeans
Original Plant: Soybeans
Description: When harvested yields Every Flavor Beans.
How to mutate: Mutagenic plant formula or infuse soybean seeds with mugwort.
Effects: It gives you jelly beans!
Chemical content: Random chem with sugar, just like the ones the wizards get.
Sprite: Recoloring the pods and vines to be purple and red and yellow and the sort would do the trick.


Re: New Plant Mutation Suggestions/Ideas - Sam Guivene - 11-26-2014

Name: Poison Potato
Original Plant: Potato
Description: This potato looks strange.
How to mutate:RNGeesus/Unstable mutagen
Effects: Makes potatos that are now toxic to people, like there native ancestors
Chemical content: cyanide
Sprite: slightly more sinister than a regular potato plant, potatos are slightly greener.


Re: New Plant Mutation Suggestions/Ideas - VictorMAngoStein - 11-26-2014

Name: Square Watermelon
Original Plant: Watermelon
Description: This is a square watermelon. What the hell?
How to mutate:RNGeesus/Unstable mutagen
Effects: Looks weird and takes up less space in your produce satchel. Square watermelon slices can be used as sandwich bread.
Chemical content: the usual...unless you an think of something funny ("you feel...pixellated?")
Sprite: what does it sound like?


Re: New Plant Mutation Suggestions/Ideas - atomic1fire - 11-27-2014

Name: Jumping Beans
Original Plant: Soy beans
Description: These beans appear to be jumping.
How to mutate:RNG/Unstable mutagen
Effects: The sprite is animated to bounce/shake in place, if left alone long enough a moth pops out
Chemical content: 1 larvae
Sprite: A regular soybean that's bouncing up and down.

Imagine one of these https://www.youtube.com/watch?v=rOwTlODiH2w

But more interesting to look at because they're jumping and they're in space and gravity isn't a thing.


Re: New Plant Mutation Suggestions/Ideas - Natsumehack - 11-27-2014

atomic1fire Wrote:Name: Jumping Beans
Original Plant: Soy beans
Description: These beans appear to be jumping.
How to mutate:RNG/Unstable mutagen
Effects: The sprite is animated to bounce/shake in place, if left alone long enough a moth pops out
Chemical content: 1 larvae
Sprite: A regular soybean that's bouncing up and down.

Imagine one of these https://www.youtube.com/watch?v=rOwTlODiH2w

But more interesting to look at because they're jumping and they're in space and gravity isn't a thing.

Sure but if you eat it, you have a moth come out of you like if you ate a bee egg.


Re: New Plant Mutation Suggestions/Ideas - Sam Guivene - 12-03-2014

Name: Castor Beans
Original Plant: Soy Beans
Descriptionbig grineath on a stalk.
How to mutate: Unstable mutagen and luck
Effects: Eating these will kill you horrifically.
Chemical content: 20u ricin.
Sprite: Darker and looks mildly intimidating.


Re: New Plant Mutation Suggestions/Ideas - Sam Guivene - 12-07-2014

going to bump this idea as it would really be quite nice.


Re: New Plant Mutation Suggestions/Ideas - Sam Guivene - 12-31-2014

Adding an additional Idea I thought of in conjunction with another unrelated suggestion by someone else.

Name: Grapefruit
Original Plant: Grape
Description: Neither a grape, nor very fruity.
How to mutate: Unstable mutagen.
Effects: Lowers depletion rate of chemicals in your system. (Grapefruit does this to you IRL also)
Chemical content: 10u Furanocoumarin (a chemical actually found in grapefruit)
Sprite: Like a regular grape plant with grapefruits on it instead of grapes.


Re: New Plant Mutation Suggestions/Ideas - Sam Guivene - 01-01-2015

Sam Guivene Wrote:Adding an additional Idea I thought of in conjunction with another unrelated suggestion by someone else.

Name: Grapefruit
Original Plant: Grape
Description: Neither a grape, nor very fruity.
How to mutate: Unstable mutagen.
Effects: Lowers depletion rate of chemicals in your system. (Grapefruit does this to you IRL also)
Chemical content: 10u Furanocoumarin (a chemical actually found in grapefruit)
Sprite: Like a regular grape plant with grapefruits on it instead of grapes.

An awesome 3rd party on reddit did a grapefruit sprite [Image: 6d2a8cad8e.png]


Re: New Plant Mutation Suggestions/Ideas - Captain_Bravo - 01-03-2015

I really like the jellybeans idea, but that seems way too powerful to be a normal mutation. What if it's unlocked kind of like omega weed? Something else botanists can aim for, and spend half a round creating?

Speaking of which, how difficult would it be to enhance the system currently used for plants? I'm wondering if it might be possible to create mutations that require splicing genes from particular plants. So, like, for Tomacco you'd have to find a way to splice tobacco genes into tomatos. Not only would this open the way for more involved mutations than "Infuse with Saltpeter, plant, harvest, repeat", but it would also give Botany more depth in terms of skills. Knowing how to splice across six different species to get Carrot genes into grass would require more skill and knowledge than any current botany shenanigans.

That's just a spitball idea, though. As for new mutations, I want to see a lasher plant that you can harvest weapons from. Something like:

Name: Smooth Lasher
Original Plant: Lasher Vine
Description: This Lasher vine is missing almost all of it's thorns. The smooth bark offers a good grip.
How to mutate: decrease potency to -50
Effects: allows you to harvest the plant for Spiked Sticks. These act like light tubes, in that whenever you hit someone with one they shatter, so they can only be used once. Deal 20 brute damage, and have a high chance to cause bleeding.
Sprite: The plant would look like a lasher, except thornless, and brown. The sticks would look just like a stick.


Re: New Plant Mutation Suggestions/Ideas - APARTHEID - 01-03-2015

Name: Everlasting Cobstopper
Original Plant: Corn
Description: Woah! How many kernels are on this thing? It's like the monster with a hundred eyes, if the ears were kernels of corn.
How to mutate: Increase potency.
Effects: Upon heating, releases its payload of thousands of thousands of popped popcorn kernels, effectively serving as a weaker metal foam grenade that can't patch floors. Great for cluttering up areas and making quick escapes!
Sprite: A glittering cob of corn. Nothing too fancy.


Re: New Plant Mutation Suggestions/Ideas - APARTHEID - 01-03-2015

I SHOULD mention that increasing the potency of said corn increases the yield (popcorn foam).


Re: New Plant Mutation Suggestions/Ideas - Sam Guivene - 01-04-2015

APARTHEID Wrote:Name: Everlasting Cobstopper
Original Plant: Corn
Description: Woah! How many kernels are on this thing? It's like the monster with a hundred eyes, if the ears were kernels of corn.
How to mutate: Increase potency.
Effects: Upon heating, releases its payload of thousands of thousands of popped popcorn kernels, effectively serving as a weaker metal foam grenade that can't patch floors. Great for cluttering up areas and making quick escapes!
Sprite: A glittering cob of corn. Nothing too fancy.
This idea is terrible and amazing at the same time, I fullheartedly approve and hope with all my heart it becomes a thing