Make emags open abandoned crates again - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make emags open abandoned crates again (/showthread.php?tid=3592) Pages:
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Make emags open abandoned crates again - Berrik - 11-23-2014 Currently doing so blows them up. This was a stupid change-- there's nothing in abandoned crates that's ridiculously overpowered. If someone wants to buy an emag and run around the debris field for a while, who gives a fuck? Re: Make emags open abandoned crates again - KikiMofo - 11-23-2014 I 100% agree. It's a really good bored traitor round when I just order an emag and go around crate hunting. It's not like crates contain super over powered stuff. Re: Make emags open abandoned crates again - Silvercloud29 - 11-23-2014 Wait, this was changed? Why the fuck was this changed!? It MAKES NO SENSE! Re: Make emags open abandoned crates again - UrsulaMejor - 11-23-2014 Jeez guys calm down, abandoned crates were just changed and this was probably an accident. God. Re: Make emags open abandoned crates again - Xavieri - 11-23-2014 I Said No Wrote:Emags have a shit ton of options, they're easily one of the most versatile traitor items for the cost you put into buying it. That's part of why I changed it, traitors shouldn't get tons of extra free gear cos they picked their one option. The reason for this change from the SA forums. Re: Make emags open abandoned crates again - Berrik - 11-24-2014 Just change the cost of emags then. Re: Make emags open abandoned crates again - BaneOfGiygas - 11-24-2014 With emags, you can already turn medbots, security bots, and firebots into insta-poison, insta-arrest, and insta-knockdown machines, respectively. You can permanently block off access to and from just about any location if you wish, you can get into pretty much everywhere, and you can turn every single cyborg on the entire station into potentially rogue abominations. If you're saying that you want people that already have all of this destructive potential to have easy access to shit like advanced laser guns, phasers, and SNACK CAKES, then I'm going to have to politely disagree. Re: Make emags open abandoned crates again - Sam Guivene - 11-24-2014 There isn't really a safe way to get a locked crate short of praying to RNGeesus while mining, and this allows for diplomatic traitoring as well (which is something sorely needed). So I say turn it back, I liked it before, besides, a smart person can get a 66% Chance of opening a crate regularly. This isn't especially powerful, and the deadliest shit there (advanced laser gun, phaser), is all accessible anyway and obvious if used. Re: Make emags open abandoned crates again - Iatots - 11-24-2014 Sam Guivene Wrote:and this allows for diplomatic traitoring as well (which is something sorely needed)no Emags could maybe open the more basic crates, but heavily reinforced and word-locked crates shouldn't. Speaking of, what kind of words are used for passwords christ on a bike? 10 letters and 2 vowels? Can you give me your thesaurus edition? Also does this "more creative" way to open them actually exist? Re: Make emags open abandoned crates again - Natsumehack - 11-24-2014 BaneOfGiygas Wrote:With emags, you can already turn medbots, security bots, and firebots into insta-poison, insta-arrest, and insta-knockdown machines, respectively. You can permanently block off access to and from just about any location if you wish, you can get into pretty much everywhere, and you can turn every single cyborg on the entire station into potentially rogue abominations. Given my last three runs of playing traitor Explorer 3 or more crates full of space cats.(who keeps stuffing cats into crates in space, and then leaving them for me to find.) Each round I did it, at most hacking about half or more of the crates just floating in dialect space. Finding a Lazar of any kind was pretty rare. Mind you I did use the whole round to do this three different times, this was a few months ago. Unless these new crates got higher weapons to other stuff, the traitor got to spend a good amount of time to get anything useful. Re: Make emags open abandoned crates again - UrsulaMejor - 11-24-2014 Iatots Wrote:strengthenSam Guivene Wrote:and this allows for diplomatic traitoring as well (which is something sorely needed)no Re: Make emags open abandoned crates again - Sam Guivene - 11-24-2014 Iatots Wrote:...are you saying you imputed LETTERS into the abandoned crate!?Sam Guivene Wrote:and this allows for diplomatic traitoring as well (which is something sorely needed)no Re: Make emags open abandoned crates again - BeardedElectron - 11-24-2014 I think it would be better if tators could access crates with emag again, I only ever used it for exploring, It was pretty rare for me to find anything that was for killing people, at least anything obvious. Re: Make emags open abandoned crates again - KikiMofo - 11-24-2014 It takes a good 40 minutes of emagging crates to build up any kind of weaponry. Re: Make emags open abandoned crates again - BaneOfGiygas - 11-24-2014 Huh. In that case, I might just be exceptionally lucky. In any case, given the update to the contents of crates (read: space bears), that lack of weaponry may change. Or not, who knows. |