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Gannets' Sprite Zone - Printable Version

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+---- Thread: Gannets' Sprite Zone (/showthread.php?tid=3589)

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RE: Gannets' Sprite Zone - Cirrial - 06-04-2017

Not wearing magboots, for shame!

That's seriously awesome though.


RE: Gannets' Sprite Zone - Grifflez - 06-05-2017

(06-04-2017, 11:57 AM)Cirrial Wrote: Not wearing magboots, for shame!

That's seriously awesome though.

Wait, wouldn't that just trap you in a hellish nightmare of being electrified by the field but not being blown backwards?

Also nice sprites, Gannets. I wasn't aware the radiation collectors had gotten a makeover until seeing them here.


RE: Gannets' Sprite Zone - atamusvaleo - 06-06-2017

Thank you! I successfully set up the singularity in engineering on my first attempt yesterday only to have it blown to bits by a suicide bomber.

It looks beautiful.


RE: Gannets' Sprite Zone - Gannets - 06-11-2017

So, i was working on a tiny spaceship map some time ago. I've not touched it in months, so I'm just gonna drop it here.

[Image: cckjts]

Map file
(It's a .dmm file, you'll probably have to rename it that if you're downloading it from here.)


RE: Gannets' Sprite Zone - medsal15 - 06-11-2017

lowlowpop


RE: Gannets' Sprite Zone - Frank_Stein - 06-11-2017

Honestly I don't think a very small station would be a bad idea, maybe with a lot less focus on access levels.

Like, instead of mining, engineering, mechanics and QM being four different things, there is just a "Engineering" ID good for all of them


RE: Gannets' Sprite Zone - atamusvaleo - 06-12-2017

Very cool. Yeah, that would be great for low-pop rounds or for a chaos filled high pop round. Demonology 101  There's room for maybe one or two people in every department.


RE: Gannets' Sprite Zone - Gannets - 06-12-2017

That and I wanted a tiny map with all the standard features, so i could test changes and the compile time wouldn't be crazy.


RE: Gannets' Sprite Zone - babayetu83 - 09-04-2017

i am humbly requesting that you sprite some ballcaps, both regular and to be worn backwards


RE: Gannets' Sprite Zone - Gannets - 01-10-2018

It's me!

I put together the new radio station, with a few new sprites. With help from Flourish + some other folks behind the scenes.

A broadcast radio, mixing desk, turntable and tape deck:
[Image: 9nrgXrN.png]
[Image: 1J2DHbl.png]

And a new map too:
[Image: FVlsKNN.png]

I forget if I've shown off the audio log sprites before, but I drew 'em a year or so back. Also, I usually I include my .dm files, but this one's secret.


RE: Gannets' Sprite Zone - cyberTripping - 01-10-2018

holy fuck those are some sexy sprites


RE: Gannets' Sprite Zone - Gannets - 02-03-2018

I'm putting together a discord for folks to chat ss13 sprites, if they wanna do that!

https://discord.gg/54JWD3n


RE: Gannets' Sprite Zone - Gannets - 02-21-2018

Here's some non-secret stuff I've been workin' at.

Records for Flourish/the radio ship.
[Image: FApaQib.png]
[Image: btkmhIO.png]

Spacebux backpacks for mbc.
[Image: L10E9f0.png]
[Image: ZivD7Kw.png]

New meters for Kremlin.
[Image: NE9UR3l.png]
[Image: utuHC3Y.png]


RE: Gannets' Sprite Zone - Gannets - 03-01-2018

I've been happy to see more sec players recently, so I redrew the existing security uniforms in a unified palette, then added some body armor variants for a possible security spacebux reward.

[Image: NUQGlFK.gif]

[Image: X3CUKop.png]


RE: Gannets' Sprite Zone - amaranthineApocalypse - 03-02-2018

(03-01-2018, 02:47 AM)Gannets Wrote: I've been happy to see more sec players recently, so I redrew the existing security uniforms in a unified palette, then added some body armor variants for a possible security spacebux reward.

[Image: NUQGlFK.gif]

[Image: X3CUKop.png]

Holy shit this stuff is cool. 

Honestly the body armour sprites are due for an update anyway, i say you should replace with current one with one of these because daaaaaamn