Latex-insulated pharosium cables do not work in reclaimers - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Latex-insulated pharosium cables do not work in reclaimers (/showthread.php?tid=3532) |
Latex-insulated pharosium cables do not work in reclaimers - Anticheese - 11-12-2014 The new insulated cables cannot be reclaimed for pharosium. When placing any number of coils in, the reclaimer shuts down after a tick without producing anything. Also, the cables may be placed in an autoloom to get latex fabric. Perhaps using wirecutters to strip cable insulation may be a good idea? Also, the sprites for APCs and terminals still use the old red cabling. Re: Latex-insulated pharosium cables do not work in reclaime - Convair880 - 11-13-2014 In my tests, the reclaimer handled entire coils without issue. I think your problem is that trying to recycle coils with less than 30 lengths of cable left doesn't yield any material. These days, one ingot represents 10 units of processed ore, and the reclaimer ejects leftover metal/glass sheets, rods and floor tiles if there isn't enough scrap to work with. For some reason, this doesn't work with cable coils yet. Re: Latex-insulated pharosium cables do not work in reclaime - Anticheese - 11-13-2014 In my test, I placed entire coils of cable from the pod bay box in the nearby reclaimer. |