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Let security/captain adjust space contraband levels. - Printable Version

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+--- Thread: Let security/captain adjust space contraband levels. (/showthread.php?tid=3363)



Let security/captain adjust space contraband levels. - atomic1fire - 10-16-2014

I know beepsky stunning everyone because they had a gun they got from mechanics is pretty funny. but if captain or HOS wants mass produced guns, being able to tell beepsky "stun batons are kosher" or "Beepsky there is a ling out right now, please only stun people with cylume sabers or rpgs" could be a good idea. Maybe from secmate and it could require HOS/captain level access?


Re: Let security/captain adjust space contraband levels. - Frank_Stein - 10-16-2014

Only if you can add things to the contraband list. Like shoes.


Re: Let security/captain adjust space contraband levels. - Xeram - 10-16-2014

Only if we get to set different levels of infractions for each unit of "contraband" as well.

Beepsky going full level 10 infraction stunfest on someone for daring wear shoes in his presence is even funnier.


Re: Let security/captain adjust space contraband levels. - APARTHEID - 10-16-2014

Someone's wearing the clown's get-up? Well, better set all THAT contraband to an 8, just to make sure no one gets any funny ideas about wearing one or the other...


Re: Let security/captain adjust space contraband levels. - Grayshift - 10-16-2014

The contraband level should determine how many times Beepsky is authorized to use his baton.


Re: Let security/captain adjust space contraband levels. - Captain_Bravo - 10-16-2014

Code it in so that instead of Beepsky calling out a person, he instead points at the contraband.

Beepsky sez: "Hey, you! Hold it!"
Beepsky points at the Taser in Pubbie Q. Dimwit's belt!
Beepsky points at the Cyalume Saber in Syndi R. Cool's hands!
Beepsky points at the Clown Shoes on Geoff Honkington's feet!


Re: Let security/captain adjust space contraband levels. - VictorMAngoStein - 10-17-2014

make level 11 hrambaton + the commisar beepevich animation