Adding welding fuel to chem dispensers + Spooky farts! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Bad threads / terrible or unusable ideas! (https://forum.ss13.co/forumdisplay.php?fid=20) +---- Thread: Adding welding fuel to chem dispensers + Spooky farts! (/showthread.php?tid=3328) |
Adding welding fuel to chem dispensers + Spooky farts! - Winklabom - 10-11-2014 Hello everyone, First of all, I would like to suggest the addition of "Welding Fuel" to chem dispensers because of how trivial it is to actually acquire it: you can easily find it literally everywhere, so why not put it in the chem dispensers ? I'm suggesting this mostly because I play a lot as a scientist and also because I'm rather lazy when it comes to small things like going out of chemistry, taking a left, entering the storage room, and pulling out the welding fuel tank. My second idea would be giving the ability to ghosts to fart once every 1-2 minutes and it would spawn a single piece of ectoplasm where their ghost is. It doesn't serve any real purpose other than being silly. What do you guys think? Re: Adding welding fuel to chem dispensers + Spooky farts! - Roomba - 10-11-2014 Fairly neutral on the first suggestion, welding fuel being so easy to acquire is just as much of an argument for not needing to add it, really. The second would make deadchat even more unbearable than it already is. Absolutely not. Re: Adding welding fuel to chem dispensers + Spooky farts! - Readster - 10-11-2014 Both bad ideas. Re: Adding welding fuel to chem dispensers + Spooky farts! - Conor12 - 10-11-2014 I'd prefer if MORE reagents required you to leave chemistry. |