Give crates momentum in space - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Give crates momentum in space (/showthread.php?tid=3318) |
Give crates momentum in space - QP Evergrande - 10-10-2014 This is mostly a QM quality of life thing. If the catapult on the sell line gets blown up (or deleted by an incredibly fun and witty and interesting admin) then there isn't much you can do about it. Crates can't be thrown out into space like people can, and if you push them all that happens is they go a single space and then stop. On a similar note, I would love for it to be possible to push crates with a pod. Re: Give crates momentum in space - Sam Guivene - 10-10-2014 QP Evergrande Wrote:This is mostly a QM quality of life thing. If the catapult on the sell line gets blown up (or deleted by an incredibly fun and witty and interesting admin) then there isn't much you can do about it. Crates can't be thrown out into space like people can, and if you push them all that happens is they go a single space and then stop.This X 1,000,000, as is, its a complete bitch and a half to salvage spaced corpses or loot in space by filling a crate with it and tossing it to somewhere recoverable, making it far more annoying to move than it should be. Also annoying with mining. Re: Give crates momentum in space - Ikkonoishi - 10-11-2014 Have you tried a graviton launcher from mechanics? Re: Give crates momentum in space - QP Evergrande - 10-11-2014 No, I haven't. That's an interesting option. It'd mitigate most of the effects of damage (except the admin kind) and make the whole thing run faster otherwise, so maybe I'll try that. But, since relying on other people is all too often a fool's errand, I'm still requesting this change. |