Remove 100% health indicator - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: Remove 100% health indicator (/showthread.php?tid=3198) |
Remove 100% health indicator - Grayshift - 09-22-2014 Having a health indicator state that dips from gray to green at the very first sign something is wrong is instantaneous warning against certain things that could stand to be a little stealthier. Penning someone with sulfonal or changeling neurotoxic sting can be sussed out on the very first cycle because of the obvious dip from 100% to 99%. More detailed thoughts: Below 0 - Crit, obviously 0-10 - Deep red, verge of crit 10-35 - Red, serious danger 35-55 - Orange, heavily wounded 55-75 - Yellow, hurt 75-95 - Yellow-green, mildly hurt 95-100 - Green, fine Re: Remove 100% health indicator - Haine - 09-22-2014 yeah I liked the idea of making the 100% health HUD icon be less noticeably different from the next one. dunno if the change I made to the icon went in or not yet but it should be live on the servers soon. e: as always if this change ends up being (implemented) stupid(ly) feel free to yell at me in my feedback thread |