Goonstation Forums
Mag-Boots stop teleport pads - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9)
+---- Forum: Features (https://forum.ss13.co/forumdisplay.php?fid=23)
+---- Thread: Mag-Boots stop teleport pads (/showthread.php?tid=3168)



Mag-Boots stop teleport pads - UmmonTL - 09-19-2014

Basically the magnetic boots from engineering stop you from being thrown around by the graviton projectors as well as from being teleported by the telepads. The former makes sense but the latter seems like it might be considered a bug.
I noticed this while setting up the engine as CE. I set up some telepads to help me get around but they didn't seem to work. Then I tested teleporting a fire extinguisher which did work so I realized what was up and tried withouth the boots on.
There are of course uses for this, the biggest that it makes you immune to the teletraps that are used a lot lately which is a double edged sword depending on who uses it.


Re: Mag-Boots stop teleport pads - UrsulaMejor - 09-19-2014

I actually kind of like this. You can't be teleported since the boots hold you in place, and it's a wonderful counter to stupid teletraps in dark hallways.

I say leave it in. Teletraps need more counters


Re: Mag-Boots stop teleport pads - UmmonTL - 09-19-2014

But then the ones building the teletraps, the CE and mechanics, are far more likely to get themselves magboots so they can have them all over the place and not worry about it. I'm fine either way, it just surprised me and seems unintuitive. Since magboots aren't exactly common I doubt a lot of people know about it.


Re: Mag-Boots stop teleport pads - Weavel - 09-20-2014

More of a suggestion than a bug now, but maybe clicking them in your hand could disable the magnets? Simply on/off mode.


Re: Mag-Boots stop teleport pads - SgtBriar - 09-20-2014

Weavel Wrote:More of a suggestion than a bug now, but maybe clicking them in your hand could disable the magnets? Simply on/off mode.

What about an icon in the top-left corner like internals?


Re: Mag-Boots stop teleport pads - Sundance - 09-20-2014

SgtBriar Wrote:
Weavel Wrote:More of a suggestion than a bug now, but maybe clicking them in your hand could disable the magnets? Simply on/off mode.

What about an icon in the top-left corner like internals?
[Image: EmcpC0r.png]
?


Re: Mag-Boots stop teleport pads - UrsulaMejor - 09-20-2014

Sundance Wrote:
SgtBriar Wrote:
Weavel Wrote:More of a suggestion than a bug now, but maybe clicking them in your hand could disable the magnets? Simply on/off mode.

What about an icon in the top-left corner like internals?
[Image: EmcpC0r.png]
?
it's officially time to make a suggestion thread for this


Re: Mag-Boots stop teleport pads - Dabir - 09-20-2014

Feature, mag boots have stopped all kinds of teleporting forever.