Goonstation Forums
Official Traitor Items Discussion Thread (Wonk) - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: Official Traitor Items Discussion Thread (Wonk) (/showthread.php?tid=305)



Re: Official Traitor Items Discussion Thread (Wonk) - Spy_Guy - 02-15-2015

Roomba Wrote:Syndicate deck, 3 tcs

It's a pack of cards. The regular number cards are razor-sharp and can be thrown at people to do a minor amount of brute, and the cards stick into people and cause bleed damage, and have to be removed through surgery. The royal cards explode when thrown with about the force of a trick cig.

You can activate the deck when it's in the deck box to blow up all the remaining explosive cards and send razor-sharp cards flying everywhere.

Cool! big grin


Re: Official Traitor Items Discussion Thread (Wonk) - AmosMoses - 02-15-2015

Spy_Guy Wrote:
Roomba Wrote:Syndicate deck, 3 tcs

It's a pack of cards. The regular number cards are razor-sharp and can be thrown at people to do a minor amount of brute, and the cards stick into people and cause bleed damage, and have to be removed through surgery. The royal cards explode when thrown with about the force of a trick cig.

You can activate the deck when it's in the deck box to blow up all the remaining explosive cards and send razor-sharp cards flying everywhere.

Cool! big grin

If you don't use a baton and speak with a cajun accent you're a shit for using these.


Re: Official Traitor Items Discussion Thread (Wonk) - Dabir - 02-16-2015

[Image: joker.jpg]


Re: Official Traitor Items Discussion Thread (Wonk) - RAWK_LAWBSTAR - 02-16-2015

TrustyGun Wrote:Syndie Balloon

Costs all of your telecrystals. Does nothing except for making it obvious you are a traitor.
If we're going to have balloons they goddamned well better be filled with sarin, initropidril, or something equally murderous.


Re: Official Traitor Items Discussion Thread (Wonk) - Dr_Bee - 02-16-2015

AmosMoses Wrote:
Spy_Guy Wrote:
Roomba Wrote:Syndicate deck, 3 tcs

It's a pack of cards. The regular number cards are razor-sharp and can be thrown at people to do a minor amount of brute, and the cards stick into people and cause bleed damage, and have to be removed through surgery. The royal cards explode when thrown with about the force of a trick cig.

You can activate the deck when it's in the deck box to blow up all the remaining explosive cards and send razor-sharp cards flying everywhere.

Cool! big grin

If you don't use a baton and speak with a cajun accent you're a shit for using these.

instead of playing cards, make them StG cards. there is no way that a game as nerdy as StG isnt done by the syndicate.


Re: Official Traitor Items Discussion Thread (Wonk) - WrongEnd - 02-16-2015

UrsulaMejor Wrote:Macro Mustache, 10TC

A Giant as fuck fake moustache that's half as wide as you are tall. Trips people next to you sometimes and explodes violently if people try to remove it.

That's it. Be the badass you always knew you were.

Make it fit in pockets, so traitors can take it off and conceal it quickly. We can't have the HoS discovering our fake moustache while we're in the middle of blaming all our wrongdoings on our evil twin, now can we?


Re: Official Traitor Items Discussion Thread (Wonk) - Archenteron - 02-16-2015

I was assuming the Macro Moustache was the "goonstationier" potential version of the tgcode Syndicate Balloon


Re: Official Traitor Items Discussion Thread (Wonk) - thehman03 - 02-17-2015

Here's an idea.

Explosive ID cards.
3 or 5 TC, HoP only.
You spawn a box of four id cards, you can change them to whatever access and name you want in the id computer, they explode about the force of a PDA bomb after being used on 2-5 doors. A good item for spamming all access id cards and maybe just to screw around with a random unsuspecting citizen. get in not go out


Re: Official Traitor Items Discussion Thread (Wonk) - BaneOfGiygas - 02-17-2015

thehman03 Wrote:Here's an idea.

Explosive ID cards.
3 or 5 TC, HoP only.
You spawn a box of four id cards, you can change them to whatever access and name you want in the id computer, they explode about the force of a PDA bomb after being used on 2-5 doors. A good item for spamming all access id cards and maybe just to screw around with a random unsuspecting citizen. get in not go out
Alternatively, you could just be able to remotely-detonate them. People are glad to switch off their Send/Receive when PDAs start exploding, but when fucking ID cards start exploding, then it's harder to take proactive measures.


Re: Official Traitor Items Discussion Thread (Wonk) - UrsulaMejor - 02-17-2015

Archenteron Wrote:I was assuming the Macro Moustache was the "goonstationier" potential version of the tgcode Syndicate Balloon
this is what I was going for


Re: Official Traitor Items Discussion Thread (Wonk) - UrsulaMejor - 02-17-2015

actually, I just had a thought.

biZZaro goatee (4-5 tc)
the ultimate in syndicate disguises... sorta. every time you put it on, you become an exact replica of another crewmember in sight, even down to the clothes, only your name is backward and you still have thaT goatee


Re: Official Traitor Items Discussion Thread (Wonk) - Frank_Stein - 02-17-2015

BaneOfGiygas Wrote:
thehman03 Wrote:Here's an idea.

Explosive ID cards.
3 or 5 TC, HoP only.
You spawn a box of four id cards, you can change them to whatever access and name you want in the id computer, they explode about the force of a PDA bomb after being used on 2-5 doors. A good item for spamming all access id cards and maybe just to screw around with a random unsuspecting citizen. get in not go out
Alternatively, you could just be able to remotely-detonate them. People are glad to switch off their Send/Receive when PDAs start exploding, but when fucking ID cards start exploding, then it's harder to take proactive measures.
I like them better as random chance to explode when using them on doors, personally. Should also be hilarious karma on ID theft.


Re: Official Traitor Items Discussion Thread (Wonk) - atomic1fire - 02-18-2015

Or just leave a explosive ID in the ID computer, and blow it up so that no one can create another captain ID.

Or call the shuttle, then blow up the communications computer when you want to leave.

ID cards would be a pretty easy way to sabotage important equipment, and also blow anyone up who happens to be near them.


Re: Official Traitor Items Discussion Thread (Wonk) - BaneOfGiygas - 03-05-2015

Why in god's name don't the Scientists get Poison Bottles when the RD does? I understand that a Scientist technically has the ability to make some of the horrible chemicals themselves, but it still strikes me as extremely odd.


Re: Official Traitor Items Discussion Thread (Wonk) - Roomba - 03-05-2015

A thought: what if freedom implants removed stun from you when you activate it? If you're handcuffed chances are an officer is dragging you to sec and hitting you every once in a while with a stunbaton, or Beepsky/a guardbuddy is sitting on your face. Either way, simply breaking out of handcuffs isn't going to do much because whatever slapped those cuffs on you is just going to stun you and do it again. Could also give them a little added functionality as pseudo-stims.