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Switching pod armor without making an entirely new pod - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Switching pod armor without making an entirely new pod (/showthread.php?tid=3020) |
Switching pod armor without making an entirely new pod - trtkszyx - 08-25-2014 Please Clogwerks was gonna do it a year ago but he died Re: Switching pod armor without making an entirely new pod - mozi - 08-25-2014 agreed but as a patchwork solution to ease pain while this enters coder limbo, add more building materials to pod bay so there is actually enough stuff to build a pod late in a round Re: Switching pod armor without making an entirely new pod - trtkszyx - 08-25-2014 I think pod manufacturers are completely broken right now btw, as I understand it new manufacturers use bars, it spawns with twenty pharosium/mauxite/molitz bars in it, but the components still have the old costs of 'conductive material', 'rigid material' (the raw ores) etc. so you can't build anything |