Regenerating health - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Bad threads / terrible or unusable ideas! (https://forum.ss13.co/forumdisplay.php?fid=20) +---- Thread: Regenerating health (/showthread.php?tid=2823) |
Regenerating health - Zamujasa - 07-17-2014 Basically I was thinking that it might be neat to have very slight regenerating health. e.g.: - After 3-5 minutes of not taking damage, brute/burn slowly heals at a rate of, say, (100 - BRUTE) * 0.0025, so if you had 5 BRUTE you'd heal 0.24 BRUTE, but if you had, say, 90 BRUTE, you'd only heal 0.025 (and of course above 100 health, no healing at all). Same thing for burn. - Only regenerating when you're on HELP intent, representing relaxation and recovery instead of being tensed up/ready to fight. - Laying down and sleeping could speed up recovery by 2x-3x, to give a use for beds other than the buggy removal of colds/food poisoning - TOX recovery could be similar but even slower The recovery wouldn't be anything super-game changing, given the delay before it starts and the slow speed, but could help you recover some injuries if you stay back and out of combat for a while. At 5 damage, it'd take (3-5 startup) + ~1 minute to recover. I dunno, could play with the formulas a bit; this is just a suggestion. Re: Regenerating health - Dauntasa - 07-17-2014 doesn't burn already do this Re: Regenerating health - KikiMofo - 07-17-2014 If you have slight damage just eat some food. I dunno if having something able to regen your health that slowly would even matter much if you are hurt bad enough that food can't help you. Re: Regenerating health - RandyArcher - 07-17-2014 Logistically this means more checks the server has to run for not much benefit. Fun idea, but on current server strength not logistically worth the resources. |