werewolf mode - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Bad threads / terrible or unusable ideas! (https://forum.ss13.co/forumdisplay.php?fid=20) +---- Thread: werewolf mode (/showthread.php?tid=2763) |
werewolf mode - nermul123 - 07-04-2014 hello i noticed that there were werewolfs in this game came you please add them? each person would be a werewolf and have traitor objectives like this 1 kill 15 people or something Re: werewolf mode - david2222121 - 07-04-2014 The thing with werewolves, BBall Wizards, and Macho Maenn is that because they're so rare, that's what makes them so fun. Macho Maenn for example, are so ridiculously overpowered that a single one can easily murder an entire crew, despite all of them rushing him with C-sabers and laser guns. If that, or werewolves, or the other admin-spawned antagonists were made more common, they would lose their charm and appeal. Also, an objective like that encourages straight up rampaging, which is something we don't need more of, imo. Re: werewolf mode - Archenteron - 07-04-2014 I'm still internally debating whether or not nermal is a dedicated troll or 12 years old with their consistent poor spelling, grammar, and ideas. Either way, shove them in a box and ship them to Abu Dabi please. Re: werewolf mode - TheTrixRabitt - 07-04-2014 Archenteron Wrote:I'm still internally debating whether or not nermal is a dedicated troll or 12 years old with their consistent poor spelling, grammar, and ideas. Either way, shove them in a box and ship them to Abu Dabi please.I'm pretty sure he's just a new player with broken english. The threads he has made recently somewhat remind me of LeoCooper, but not as shitty. Re: werewolf mode - Weavel - 07-04-2014 given that he is fond of saying "lelz" in deadchat I think the opposite, but w/e benefit of the doubt. Werewolf mode would suck for reasons above |