2 Minor Changes for Cluwne - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: 2 Minor Changes for Cluwne (/showthread.php?tid=2730) |
2 Minor Changes for Cluwne - mozi - 06-29-2014
thank you and ~~god bless~~ Re: 2 Minor Changes for Cluwne - KikiMofo - 06-29-2014 Also make it so people can't just get killed and cloned to fix cluwning. Re: 2 Minor Changes for Cluwne - Clarks - 06-29-2014 KikiMofo Wrote:Also make it so people can't just get killed and cloned to fix cluwning. Also fix the chemistry way to lift the cluwne curse, it's been broken for months, tia. Re: 2 Minor Changes for Cluwne - VictorMAngoStein - 06-29-2014 KikiMofo Wrote:Also make it so people can't just get killed and cloned to fix cluwning.Didn't you use to be able to clown tons of cluwnes (for debutting purposes?) Re: 2 Minor Changes for Cluwne - Toybasher - 07-01-2014 I agree the old way was much better. You could just run at someone and click the spell until they were cluwned. With the new way it's almost impossible to use effectively unless the opponent is stunned with magic missile etc. I'm a bit indifferent with the stun being cancelled when cluwned. I wouldn't mind if they stayed stunned though. Didn't clown's revenge used to stun them once casted back in the days where it could target anyone on screen? |