Alternative Idea for Game Mode: Parasite - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Alternative Idea for Game Mode: Parasite (/showthread.php?tid=2527) |
Alternative Idea for Game Mode: Parasite - Frank_Stein - 05-16-2014 (I saw this thread and it got me thinking about how a parasite game mode could work. I came up with an idea that while parasite themed, was pretty different from what they were describing. What I have here is something inspired by System Shock 2, and somewhat of a combination of Spy and Changeling, with elements of Wizard tossed in.) Alternative idea for a parasite themed mode. Parasites are small worms that infect humans, multiplying and mutating their host as they gain control. There are different stages to the infection, and mutations are based on a timer that starts at the initial infection time. At the start of the round, one player (Maybe more?) is at Stage 3 infection. Stages of infection, their length, names, effects, and abilities associated with them are as follows:
[list=3][*]Psi Wall - The infected crewmate creates a psychic shield in the form of a wall directly in front of them, extending 5 tiles on either side. [*]Sensory Scramble The infected crewmate creates field that scrambles the senses. The victims are unable to speak, and all infected crew stage 3 or higher gain temporary invisibility to the minds of the victims. [*]Mind Melt - The infected crewmate focuses their thoughts into a harmful beam of pure psychic assault, exploding the head of their target.[/list][/list][/list][/list] I was also thinking that possibly there should be a final stage of the infection, where the body starts to break apart, eventually exploding in an effect similar to the Husk Bomb. Infection times, and abilities might need to be adjusted. The idea would be to give the player options of being more stealthy with how they infect people, or quicker and more direct at the cost of a smaller infection pool as part of the early game. I think the trick would be to find the balance between not making the infection spread too quickly like with Zombies, or be too spread out before a response could happen. The later stages of the infection would be more to provide support for the people you infected earlier to infect others. As for treatment, I was thinking that maybe the parasites are weak to heat. Catch the infection early, and you can heat up the infected to kill the worms inside of them. The later in the infection, the longer they have to be exposed/more heat required, to the point that Stage 3 would almost kill someone at full health. Health scanners should probably not pick up the infection until late in Stage 1, or maybe only sleeping beds would show it as was suggested in the other thread. Anyway, I think the Gamemode could be interesting in that it can fake a lot of the symptoms of other round types, not letting people quite know what to be expecting and making metagaming harder. I also tried to use powers and abilities close to things that already exist to not make it overly complicated. Re: Alternative Idea for Game Mode: Parasite - atomic1fire - 05-16-2014 why does this idea need a separate thread. A ginormous post could have fit there just as easily. Also why does this sound like a newer version of the old alien game mode. Re: Alternative Idea for Game Mode: Parasite - Frank_Stein - 05-16-2014 atomic1fire Wrote:why does this idea need a separate thread. A ginormous post could have fit there just as easily.I didn't want to take over their idea for how it would work and wasn't sure what the etiquette was there. If it should be moved there that's fine. atomic1fire Wrote:Also why does this sound like a newer version of the old alien game mode.That's a concern of mine, actually. Alien could be fun, but there was the problem of too many aliens being created too fast, or of people trying to become aliens on purpose. I'm hoping the time between infection and the cool downs on abilities would keep the parasites from being too rampant and too powerful in the beginning of the round, not getting their more powerful abilities until around the 40 min mark. Re: Alternative Idea for Game Mode: Parasite - pizzatiger - 05-17-2014 [quote="Frank_Stein"] "pladin"he infected crewman grows larger in muscle mass, turning into a slower hulking mass of flesh. They lose Psi Blast as an ability, gaining the Hulk Genetic mutation, and increased Stun and Damage resistance. They gain the offensive physical abilities: Charge -The infected crewman quickly dashes forward, knocking and stunning people that get in it's way to the floor Eviscerate -The infected crewman after putting a grab on a crewmember, tears their body into gibs This is scarly simular to the krampus....The only two things that would make it 100% kramp is jump stomp and swallowing a body and spitting out a husk bomb Re: Alternative Idea for Game Mode: Parasite - AdenAbrafOfTheO - 05-18-2014 It wouldn't really be hijacking the thread since it's just a large change in how the antagonist plays the role, so to keep discussion organized if discussion occurs and to keep a disconnect between the two threads I'd like to ask for the two to be merged if an admin happens to see this. On to the topic of the game mode, this is a great improvement and I endorse it fully. The only problem I see is the time between stages, goon isn't really known for long rounds and in my opinion the time it takes to evolve is a bit long. Could easily be fixed, though. As for the Alien-type problem this mode would have, if you made it so that 1/4 of those infected by parasites became player controlled and the rest served as an objective that the parasites were supposed to protect then this could work out well. |