Changing PINs In-Game - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Changing PINs In-Game (/showthread.php?tid=2519) |
Changing PINs In-Game - Haine - 05-14-2014 Sometimes, you run a bit of bad luck, and something happens to your original ID, (or you never had an ID in the first place,) and you have to have a replacement made. Unfortunately that means that you no longer have access to your money, as blank IDs appear to have either random, or no PINs. It'd be nice to have some way to edit the PINs of the blank cards, or even just cards in general, so you can (re)gain access to your spacedrug/spacebee funds. Re: Changing PINs In-Game - Dabir - 05-14-2014 This is especially annoying because it means agent cards can't be used to access any bank accounts, even though stealing access to stuff is their thing. Re: Changing PINs In-Game - KikiMofo - 05-14-2014 Yeah I'd like this so that wizards and syndies can use money to get more fun stuff from the traders. Re: Changing PINs In-Game - Kovirii - 05-14-2014 So hacking the ATM should let you modify or otherwise interaction with pins? I mean at a minimum you should be able to set them on new cards, right? Or like, read the pin off the card once to memorize it? Re: Changing PINs In-Game - Frank_Stein - 05-14-2014 I mean, an easy way to do this would to just let you be able to log into any ATM with just your PIN alone. From there, you could stick in a card and link it to your account. Hacking ATMS should definitely be a thing though, with the chance for bad things to happen if you screw up like unremovable ink dye being sprayed on you. |