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Slight tweak to the broken antagonist - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Slight tweak to the broken antagonist (/showthread.php?tid=25009) |
Slight tweak to the broken antagonist - Vulwin_Gilran - 02-27-2026 So, to get right to the point. There are two objectives which cause some issues if some very specific people get broken, of which they are kill sylvester and kill the captain. for the first one if the HoS gets broken it ends essentially instantly because the HoS can walk into the room they have access to and gun them down rapidly, and in the second case the captain gets broken and immediately blows their own brains out with their E-gun and it ends immediately leaving a bunch of broken people just milling around. I propose that specifically for these two events, HoS should not be able to get broken when the event is killing sylvester, and the Cap should not be able to get broken to kill themselves as it makes what is meant to be a conflict and clash instantly end. RE: Slight tweak to the broken antagonist - Zombie - 02-27-2026 Seconding this, it completely breaks the broken event and ends all conflict, that could give antags on a very small already hard for antags map, a chance to do something unnoticed. RE: Slight tweak to the broken antagonist - Torchwick - 02-27-2026 Yeah, I’m sure we could get a check to ensure the broken candidates aren’t directly related to the target of the objective like HoS with Sylvester, or captain with Jones. Having some form of semi-guaranteed opposition is healthier for the broken mechanic imo. RE: Slight tweak to the broken antagonist - LeahTheTech - 02-27-2026 Very good points, I'll fix this. I think janitors can get an objective to destroy all janitors as well, which potentially is funny if there's other janitors but maybe not if they're the only one. |