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Reverse Hearing (hearing disorienty) - Printable Version

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Reverse Hearing (hearing disorienty) - Kotlol - 12-11-2025

Okay let me explain this... it came about when I had to replace my headphones...
The new ones didn't had a L/R on it.. but it had a design that made me go: HUH THIS WAY!

So when I played SS13.. you guessed it. My left and right were switched, so when I went after sounds that were left.. it came from right really and vice versa.
And that made me think.... if the sound is dynamic, is there a way to make a trait to inverse it?

Now it might be questionable.. but it borders along the line of: This is a silly trait that swaps the L and R channels of the game.
Could be a mutation too?

What do you guys think?


RE: Reverse Hearing (hearing disorienty) - jan.antilles - 12-11-2025

I think it would work even better as a hallucination effect.


RE: Reverse Hearing (hearing disorienty) - Cleaverwolf - 12-11-2025

This definitely would make a good gene/distortion effect.


RE: Reverse Hearing (hearing disorienty) - Kotlol - 12-12-2025

I guess distortion/hallucination/gene is a better idea.

Well neato big grin