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Reverse Hearing (hearing disorienty) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Reverse Hearing (hearing disorienty) (/showthread.php?tid=24749) |
Reverse Hearing (hearing disorienty) - Kotlol - 12-11-2025 Okay let me explain this... it came about when I had to replace my headphones... The new ones didn't had a L/R on it.. but it had a design that made me go: HUH THIS WAY! So when I played SS13.. you guessed it. My left and right were switched, so when I went after sounds that were left.. it came from right really and vice versa. And that made me think.... if the sound is dynamic, is there a way to make a trait to inverse it? Now it might be questionable.. but it borders along the line of: This is a silly trait that swaps the L and R channels of the game. Could be a mutation too? What do you guys think? RE: Reverse Hearing (hearing disorienty) - jan.antilles - 12-11-2025 I think it would work even better as a hallucination effect. RE: Reverse Hearing (hearing disorienty) - Cleaverwolf - 12-11-2025 This definitely would make a good gene/distortion effect. RE: Reverse Hearing (hearing disorienty) - Kotlol - 12-12-2025 I guess distortion/hallucination/gene is a better idea. Well neato
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