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Compact sleeper sleeping timer - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Compact sleeper sleeping timer (/showthread.php?tid=24675) |
Compact sleeper sleeping timer - FlyzerMizer - 11-01-2025 The compact sleeper’s sleeping timer (don’t have much of a clue what to call it) feels pretty bad in its current state. While I do know it’s used for getting rid of addictions, the main use I’ve seen it used for has been locking someone out of the game for potentially indefinitely. I do not like the idea of completely removing its function, but it feels really bad to just be stuck in one, unable to talk, resist, move, or communicate in anyway. Perhaps a cooldown between uses could be fair, or allowing people inside the sleeper the ability to resist the sleep. I don’t quite know, which is why I’m bringing this to here. RE: Compact sleeper sleeping timer - UrsulaMejor - 11-01-2025 I will say that this is intentional. I am not opposed to it being changed, but being able to use sleepers for nefarious purposes is one of the reasons why the timer works that way. RE: Compact sleeper sleeping timer - SalmonidJester - 11-01-2025 (11-01-2025, 11:49 AM)UrsulaMejor Wrote: I will say that this is intentional. I am not opposed to it being changed, but being able to use sleepers for nefarious purposes is one of the reasons why the timer works that way. I think the fact it's such a out-of-the-way stun (unless you have the port-a-med) is what makes it fine, I don't think many people use it for evil even though it's technically really powerful because of that fact. I personally only would wanna see this changed if it's getting abused like, every other round. RE: Compact sleeper sleeping timer - FlyzerMizer - 11-01-2025 (11-01-2025, 12:06 PM)SalmonidJester Wrote:My problem is less of it being used to stun someone, and more that it can be used to stun someone for essentially forever, without anyway to resist. What inspired me to make this thread was when in my most recent antag round I was arrested and sent to medbay to heal my wounds. Around the same time someone had started a shotgun rampage, and instead of jailing or letting me go, they instead put me inside of a sleeper and ordered the medical personnel to keep me asleep in there. It took them 10+ minutes until I was finally taken out and I was still jailed and had all my best stuff contra’d. I get that’s a extreme example, but it’s not the first time I’ve had similar happen to me involving the compact sleeper, and it almost always feels extremely unfun and shitty, even if it’s rare to happen.(11-01-2025, 11:49 AM)UrsulaMejor Wrote: I will say that this is intentional. I am not opposed to it being changed, but being able to use sleepers for nefarious purposes is one of the reasons why the timer works that way. RE: Compact sleeper sleeping timer - Agent reburG - 11-01-2025 (11-01-2025, 01:03 PM)FlyzerMizer Wrote:(11-01-2025, 12:06 PM)SalmonidJester Wrote:My problem is less of it being used to stun someone, and more that it can be used to stun someone for essentially forever, without anyway to resist. What inspired me to make this thread was when in my most recent antag round I was arrested and sent to medbay to heal my wounds. Around the same time someone had started a shotgun rampage, and instead of jailing or letting me go, they instead put me inside of a sleeper and ordered the medical personnel to keep me asleep in there. It took them 10+ minutes until I was finally taken out and I was still jailed and had all my best stuff contra’d. I get that’s a extreme example, but it’s not the first time I’ve had similar happen to me involving the compact sleeper, and it almost always feels extremely unfun and shitty, even if it’s rare to happen.(11-01-2025, 11:49 AM)UrsulaMejor Wrote: I will say that this is intentional. I am not opposed to it being changed, but being able to use sleepers for nefarious purposes is one of the reasons why the timer works that way. That's more an Ahelp than a balancing issue. RE: Compact sleeper sleeping timer - FlyzerMizer - 11-01-2025 (11-01-2025, 01:20 PM)Agent reburG Wrote:(11-01-2025, 01:03 PM)FlyzerMizer Wrote:(11-01-2025, 12:06 PM)SalmonidJester Wrote:My problem is less of it being used to stun someone, and more that it can be used to stun someone for essentially forever, without anyway to resist. What inspired me to make this thread was when in my most recent antag round I was arrested and sent to medbay to heal my wounds. Around the same time someone had started a shotgun rampage, and instead of jailing or letting me go, they instead put me inside of a sleeper and ordered the medical personnel to keep me asleep in there. It took them 10+ minutes until I was finally taken out and I was still jailed and had all my best stuff contra’d. I get that’s a extreme example, but it’s not the first time I’ve had similar happen to me involving the compact sleeper, and it almost always feels extremely unfun and shitty, even if it’s rare to happen.(11-01-2025, 11:49 AM)UrsulaMejor Wrote: I will say that this is intentional. I am not opposed to it being changed, but being able to use sleepers for nefarious purposes is one of the reasons why the timer works that way. I have, but I’d argue if this function in medbay has just two purposes, getting rid of addictions, and locking people up, it should be balance somewhat to limit how long one can do that, especially considering there are now other methods to getting rid of addiction RE: Compact sleeper sleeping timer - Egregorious - 11-02-2025 Do the sleep stuns benefit antags much, would be my question. I feel like the weakness of the sleeper stun is other people taking notice, and since they're in public areas and antags are almost always the minority, it disproportionately benefits the crew as an offensive tool rather than antagonists. Which seems a bit weird. All I have to go on are my personal experiences though so if others can confirm they've had success antagging with the sleeper it'd sway my opinion of them. Personally I feel like they don't really do much of anything in a given round besides be a boring way to avoid dealing with addictions; or circumvent any interesting cases of lack of resources by providing infinite chems. Otherwise they wind up just being psuedo-cryopods for the shuttle when people want to 'skip the epilogue'. Ostensibly what they're supposed to be for is slowing down someone's death when they get brought into a busy medbay, but as a frequent doctor player they do not tend to help much in that regard for whatever reasons. Maybe instead there could be stasis pods where the sleepers are, and they could probably manipulate the lifeloop multiplier to effectively slow down body processes, or speed it up if it's emagged. RE: Compact sleeper sleeping timer - Agent reburG - 11-02-2025 I feel like most underestimate how effective emaged sleepers are. Sure, you need to keep your colleges away, but it's rewarding when done right. What I definitely agree with is that, currently it is a bit coarse how you only have one button to press, honestly a few options PLUS an access restriction to prevent civics fumbling with it could really sweeten it up. RE: Compact sleeper sleeping timer - RSOD - 11-02-2025 i don't like sleepers in the state they're in right now, especially when getting put in there with cuffs is physically inescapable alongside the ability of forcing people to sit there in a glorified "blind, deaf and unconscious" state where they do nothing for several minutes without even being aware of what's going on RE: Compact sleeper sleeping timer - Emimiyu - 11-02-2025 (11-02-2025, 12:43 AM)Egregorious Wrote: Do the sleep stuns benefit antags much, would be my question. I feel like the weakness of the sleeper stun is other people taking notice, and since they're in public areas and antags are almost always the minority, it disproportionately benefits the crew as an offensive tool rather than antagonists. Which seems a bit weird. All I have to go on are my personal experiences though so if others can confirm they've had success antagging with the sleeper it'd sway my opinion of them. Public sleeper? Not really. Porta med? Yes. You can click drag people into it and up up to sleep they go. Nefarious combo with stuff such as robotics converter + portamed, which is rare but never been done for. It is also easy to use to just put officer/command to sleep inside and then steal their stuff. Tho, even with public sleeper, you can just use it to punish antag I guess? The typical I see valid, put them in sleeper, stun lock them forever. Just say "A and A is antag and did A and B". Though, I think you can just cancel it? Unless you get bodyblocked by players, you just stuck in there. Idk, it feels like it can turn into straitjacket 2.0. I don't have any argument against or for nerfing the sleeper, for in my experience, it seems to be rarely abused, but to say it doesn't benefit antag or basing a nerf only on antag usage is eh. Also, I do have use it for nefarious purpose. It is not as complicated as it seems. RE: Compact sleeper sleeping timer - GARGATHUGANOKSREVENG - 11-02-2025 (11-02-2025, 04:28 PM)Emimiyu Wrote: I don't have any argument against or for nerfing the sleeper, for in my experience, it seems to be rarely abused, but to say it doesn't benefit antag or basing a nerf only on antag usage is eh. Yeah it's just something that can be used in a powerful way, and it'll probably be unfun if you're the guy being trapped in there, but at the end of the day it's not hard to not get into that situation and I don't think it needs to be altered. It doesn't get frequently abused and even if it did they can just punish the player who did the wrong thing, and not the entire playerbase. RE: Compact sleeper sleeping timer - Lord_earthfire - 11-03-2025 I mean, limiting the timeout time for non-emagged sleepers to 2 minutes and adding a 1 minute cooldown between uses wouldn't hurt RE: Compact sleeper sleeping timer - Kotlol - 11-03-2025 Ooh yea chain timers are annoying AF. I have no problems with that kinda change. |