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Chaplain and cloning - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Chaplain and cloning (/showthread.php?tid=246) |
Chaplain and cloning - Swedish Horror - 11-27-2012 Chaplains loose their spells upon cloning them, was this intentional? Re: Chaplain and cloning - FrontlineAcrobat4 - 11-27-2012 I think it's to prevent Wizards from being cloned with his spells and it was never updated since the Chaplain's cleansing spells are recent. Re: Chaplain and cloning - Winged_Chiller - 11-27-2012 I actually think it's an entity thing. When you clone someone they become a brand new entity free of implants, chemicals and spells. It's the same kind of thing with VR, because you're a different entity you can't carry spells or objects over. |