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Add Negative Matter to Miraclium - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Add Negative Matter to Miraclium (/showthread.php?tid=24577) |
Add Negative Matter to Miraclium - RSOD - 09-27-2025 (will PR if this gets enough positive feedback) simple: add negative matter as a possible material obtained when heating miraclium. note that this would be very rare. why?: some maps don't have a loafer, and it's not very fun rushing to set it up if you want to do negative matter shenanigans. this provides an alternate solution, albeit a lot less consistent. (note that miraclium already lets you obtain otherwise unobtainable materials, like spacelag, so negative matter wouldn't be anything exactly new) RE: Add Negative Matter to Miraclium - Kotlol - 09-27-2025 Negative matter being rare = good. Negative matter being rare due to a device that may or may not exist = not good. I do not like RNG top of RNG or in this case.. RNG on top of "Well we gotta select a map where there is a loafer so I can do negative matter shennigans" It will make people want to switch maps due to it having a loafer. Alternatively... JUST MAKE LOAFERS ORDERABLE VIA CARGO OR SUCH. RE: Add Negative Matter to Miraclium - RSOD - 09-28-2025 (09-27-2025, 08:32 AM)Kotlol Wrote: Negative matter being rare = good. making loafers orderable would defeat the fact that they can't be unwelded / moved and can only be syndie mechscanned, and even if you made it very expensive there would still be issues RE: Add Negative Matter to Miraclium - Kotlol - 09-28-2025 (09-28-2025, 07:33 AM)RSOD Wrote:(09-27-2025, 08:32 AM)Kotlol Wrote: Negative matter being rare = good. Easy fix then. Put a loafer in the space diner that you have to fix. So it's always there. Also sea diner and such. |