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[CLOSED PR] Rework Law Linker - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [CLOSED PR] Rework Law Linker (/showthread.php?tid=24532) |
[CLOSED PR] Rework Law Linker - github_bot - 09-08-2025 PULL REQUEST DETAILS About the PR Reworks the law linker to use a 10 second action bar instead of instant with open panel. - Information on where the target silicon is connected to is instead in the confirmation popup rather than chat - Syndicate and Emagged cyborgs will only fail to be reconnected AFTER the actionbar is completed. - Emagged cyborgs will still tell you they are not connected to a law rack. - Syndicate cyborgs will act like they're connected to the default rack, until you try to connect them to another rack Law linkers now start connected to the default law rack Law linkers can be examined to see the connected rack Why's this needed? Law linkers are incredibly underused both for their intended purpose and for crime, this allows crew and criminals who do not have robotics access to stun and reprogram a cyborg (and probably signal jam) to their own law rack. This also nerfs the speed at which anyone WITH robotics access could just walk up and reprogram you as quickly as they'd like, as the actionbar is the ONLY way to reprogram. Syndicate borg changes are a result of anyone being able to just click a borg with a law linker to see the popup and so would reveal every single syndieborg with one click. Testing Features described in the About the PR work as tested. <img width="592" height="295" alt="image" src="https://github.com/user-attachments/assets/73e01c4a-dee8-469b-b04c-e215e287f0e3" /> <img width="269" height="284" alt="image" src="https://github.com/user-attachments/assets/cb3eca30-4a41-464a-b564-780f232621be" /> <img width="681" height="247" alt="image" src="https://github.com/user-attachments/assets/ff98c502-6bfc-47bd-847c-84ddafc67f2e" /> Changelog Code: changelog PULL REQUEST DETAILS |