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Crash gamemode for real - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Crash gamemode for real (/showthread.php?tid=24289) |
Crash gamemode for real - CalliopeSoups - 06-13-2025 Crash is pretty rare to see, it's a "gamemode" made with a few admin commands and essentially just a terrainify shift with no station. I think it has real potential as a gamemode, most likely still admin spawned but possibly player created like disaster? Anyway, I'm planning on trying to add this myself so this post is mostly to gather more ideas and potentially hear if admins don't want this. My current idea of how it would go:
I'd love ideas for this in general but in particular I wanna hear what people think the win condition could be (if different between map types) and if there could be any special waves or planet types. I'm thinking like fermids (all of the funky types of them), monkey wave etc. RE: Crash gamemode for real - meaow589 - 06-13-2025 i already in to it after u said make crash be real game mode and about condition to activate it i suggest something similar to Solarium condition (or may be add to Solarium) OR! condition is relate to S.W.O.R.D. the old boss feature machanic why? because it might good for lore since your shuttle will damage and crash into it. OR! special shuttle call which need specific floppy disk / need all head authorities for “ Emergency landing” RE: Crash gamemode for real - CalliopeSoups - 06-13-2025 I like the thought of it being triggered through azones like solarium stuff yeah, though I doubt there's a single azone that would fit slotting that into. It would probably be best if a whole new one was added or a secret event is needed to trigger by going through multiple azones similar to sol. Alternatively, maybe it could happen if nukies win a round? RE: Crash gamemode for real - RSOD - 06-13-2025 i like the idea of crash being triggerable, i really like the construction system and getting to mess with it to build a real fortress is something i love to do but don't get enough excuses to do so the win condition could also involve pooling some resource dropped by enemies into the construction of a beacon, which lets you call a shuttle RE: Crash gamemode for real - Kotlol - 06-14-2025 I think the conditions for CRASH should be simple: Do not make it something that can be triggered in a round.. people will exploit it. Like for example... antags blow up the station with a nuke, triggers crash. Insted I recommend this: "It depends on how well each round goes that when a certain treshhold of good station rounds happen, will it trigger that round." <But wouldn't this make antags less willing to heavily antag?> This is a possibility. But... I rather tie it into people playing the rounds good. RE: Crash gamemode for real - meaow589 - 06-15-2025 Base on Kotol suggest is kinda good should relate to how good station are which depend on which side we focus on - survival : no people dead yet? Trigger it - productivity : station too rich ? PTL too good ? Trigger it -Research : Enough artifact research ? Complete solarium ? Trigger it RE: Crash gamemode for real - DisturbHerb - 06-18-2025 it's ❄️ |