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Change to SICC units - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Change to SICC units (/showthread.php?tid=23969) |
Change to SICC units - JohnnyJohn - 04-23-2025 I recommend splitting the Spontaneous Intelligence Creation Core into two variants. The first is the (long) variant, which will behave the same. Put it in a borg, people can latejoin into it. The other variant is the (short) variant, which allows dead players to become borgs. Add whatever rules and shit you want so it's not abused, I dunno. RE: Change to SICC units - jan.antilles - 04-23-2025 We already have ghostdrones for dead player respawns though. RE: Change to SICC units - JohnnyJohn - 04-23-2025 I mean like actual borgs. That can do stuff, not just place cardboard tiles everywhere. I'm sure rules can be added in place, but it just sucks getting round removed by a fermid or something, because lowpop prevented you from getting a clonescan. RE: Change to SICC units - Kotlol - 04-24-2025 In RP, wait 10 mins, pick a borg body when respawn. RE: Change to SICC units - Frank_Stein - 04-24-2025 (04-23-2025, 01:16 PM)jan.antilles Wrote: We already have ghostdrones for dead player respawns though. Personally, I think ghost drones could use a touching up. They were one of the first things that were added as an experiment with letting dead players return to the game, and had a lot of social interaction restrictions put on them that later things like ghost critters do not have. |