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Make things require more effort - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make things require more effort (/showthread.php?tid=23784) |
Make things require more effort - Outie - 03-30-2025 back in the day dept. colored stuff was just a reward utility belts were limited to like 2 for the whole engi dept. now you can get virtually anything within a minute of the round starting and be fully tooled out and efficient make them either job rewards again, or just outright remove the amount of QoL stuff some depts get to force some RP and engagement again RE: Make things require more effort - LeahTheTech - 03-30-2025 I agree a lot of the spare supplies could go, the maps were never properly updated when they were moved to roundstart job gear (looking at you, medical and engineering) RE: Make things require more effort - Lefinch - 03-30-2025 There's also a discussion here that you might want to take a peek at if you haven't already to add your viewpoint. |