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Security Insulated gloves discussion - Printable Version

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Security Insulated gloves discussion - JORJ949 - 03-15-2025

Right now every map has insulated gloves and tools in the general security area and these are almost always taken when they are not needed by either some assistant that wandered in or some officer that just grabbed them because (I know this is powergaming if done repeatedly), these tools can be critically important in some scenarios so I suggest removing these from the main security area and adding a couple toolboxes and SWAT gloves (Heat+electrical insuls + 20% disarm resist), or a weaker version with no disarm resist, to the armory so that these can be used when they are actually needed, like gas masks, NVGs and other non-weapon armory gear is.


RE: Security Insulated gloves discussion - Victoriae - 03-15-2025

call an engineer
break a window
armoury has a lot of junk in it already

beat up staffies

or consider moving the insuls+tools to pod bay because that seems like a place that should have tools and adds another door for break-in-nerds to get through


RE: Security Insulated gloves discussion - Angel - 03-15-2025

(03-15-2025, 05:14 PM)Victoriae Wrote: or consider moving the insuls+tools to pod bay because that seems like a place that should have tools and adds another door for break-in-nerds to get through

Yeah i agree with the moving the insuls and tools to podbay, imo outright removal of it would be lame since theres emergency situations security needs it asap, like rogue AI and what not, specially if AI is shocking doors. I do not like the idea of moving it into armory, since accessing armory without a HoS is quite complicated, either you need 3 officers, which is unlikely on low pop, and again, you might need the tools in an emergency, or you use the captain's disk, but captain's disk can not be deauthed, and armory being permanently authed for tools sounds extremely silly.


RE: Security Insulated gloves discussion - Nerkson - 03-15-2025

Spawning them in the podbay would be pretty cool actually.


RE: Security Insulated gloves discussion - Lord_earthfire - 03-15-2025

I would say remove them entirely without replacement. Engineering exists if your reeeaaaaly need insuls.


RE: Security Insulated gloves discussion - cheekybrdy - 03-20-2025

I think they're good for secasses "we're locked out of this crime area, unleash your inner assistant" but yea they are gamed alot, maybe like "semi-unsulated" or something on secasses when they spawn, we don't really have too much in the 50ish range for electricity anyway. If the full items anywhere in sec it'll still have the same issue.


RE: Security Insulated gloves discussion - Frank_Stein - 03-22-2025

(03-15-2025, 05:14 PM)Victoriae Wrote: call an engineer
break a window
armoury has a lot of junk in it already

beat up staffies

or consider moving the insuls+tools to pod bay because that seems like a place that should have tools and adds another door for break-in-nerds to get through

If the reason Sec wants insulated gloves is to get into a locked door, that's what the armory hammer is for.
If anything, move that into a less restricted area like a locked cabinet in Sec, same as we do with the riot launchers

If the reason Sec wants insulated gloves is immunity to electrical stuns, I think another solution like specialized armor for that would be a better route.

There's really no reason Security should be messing with electrical stuff, they aren't electrical engineers and shouldn't posses the knowledge or tools to do that.


RE: Security Insulated gloves discussion - Emimiyu - 03-22-2025

Ime, it's one of those item that seems useless until a very specific once in many round situation.

But at the same time, you don't really need insuls for door hacking.


RE: Security Insulated gloves discussion - Silent Majority - 03-22-2025

This feels more like a player ossue then a mechanic. If someone walks off with the gloves confront them and explain why not to take them. Thats how you teach!


RE: Security Insulated gloves discussion - Lt487 - 03-22-2025

I think just put them into a locked locker, would make it harder to yoink them and since they are no longer as visible, less sec officers will see them and go "why not!" and wear them instead of only using them in a specific use case


RE: Security Insulated gloves discussion - Rmeaper - 03-22-2025

Insuls are pretty important for unroguing the AI


RE: Security Insulated gloves discussion - KikiMofo - 03-22-2025

True. If the AI goes rogue then sec would really need some funny yellow gloves.


RE: Security Insulated gloves discussion - TDHooligan - 03-23-2025

could be good to put them in one of the sec lockers too tbh. there are so many on some maps.


RE: Security Insulated gloves discussion - Kotlol - 03-23-2025

Why not make a new item like the JAWS OF LIFE?

I think this was suggested years ago.
A tool for security to force open doors, but you have just one and it has to remain in door to keep it open.
It's slow though... but it will get the job done.

It can even open bolted doors but it does triple the time to open a door with it. (Aka insuls and hacking is still faster)
It doesn't OUTRIGHT REPLACE, but it allows security to instantly do something with elecrtified bolted doors before they find an engineer with insuls and tools. Or if anything... for low pop it means security can even open doors if the antagonist is the only engineer.


RE: Security Insulated gloves discussion - JORJ949 - 03-23-2025

(03-22-2025, 08:01 AM)Frank_Stein Wrote: If the reason Sec wants insulated gloves is to get into a locked door, that's what the armory hammer is for.
If anything, move that into a less restricted area like a locked cabinet in Sec, same as we do with the riot launchers

If the reason Sec wants insulated gloves is immunity to electrical stuns, I think another solution like specialized armor for that would be a better route.

There's really no reason Security should be messing with electrical stuff, they aren't electrical engineers and shouldn't posses the knowledge or tools to do that.

I feel like the only time security NEEDS insulated gloves is when a rogue AI is shocking everything, I personally believe the permanent electrify option should be replaced with a temporary safety wire cut, and after that I don't think security would particularly need insulated gloves.

I do also like the idea of jaws of life that open a door for you, perhaps this could be a utility option so you don't have to open armory for a hammer.
(03-22-2025, 08:01 AM)Frank_Stein Wrote: If the reason Sec wants insulated gloves is to get into a locked door, that's what the armory hammer is for.
If anything, move that into a less restricted area like a locked cabinet in Sec, same as we do with the riot launchers

If the reason Sec wants insulated gloves is immunity to electrical stuns, I think another solution like specialized armor for that would be a better route.

There's really no reason Security should be messing with electrical stuff, they aren't electrical engineers and shouldn't posses the knowledge or tools to do that.