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certain tools shouldn't work on harm - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: certain tools shouldn't work on harm (/showthread.php?tid=23616) |
certain tools shouldn't work on harm - RSOD - 02-16-2025 if i want to say, break down a door, realistically i'd think "yeah a crowbar might do the trick, i dunno" only to then realise that the standard spessman does not know what "hitting a door with a crowbar / screwdriver" is. Huh. yeah basically all i'm asking is for tools to substitute their action for hitting the object (if it is destructible) if you're on harm intent edit: it took me a good second to realise i worded the title like shit. whoops. RE: certain tools shouldn't work on harm - Katzen - 02-16-2025 Agree and we do it on some items but there's so many. It would be nice if Help was universally non-combat and Harm was, to actually use the intent system. RE: certain tools shouldn't work on harm - RSOD - 02-16-2025 (02-16-2025, 02:42 AM)Katzen Wrote: Agree and we do it on some items but there's so many. indeed, sometimes the intent system feels underused with a bunch of features, like the "hitting doors" problem i mentioned earlier. i'm worried it'd take a loong time to fix and/or polish the intent interaction system, given how many items and cases for each are in place, but i'm no dev, so this is just a mildly educated guess RE: certain tools shouldn't work on harm - Kotlol - 02-16-2025 I kinda hate how I sometimes want to see if I can use a tool gently on something and I end up "SMACKING IT" sometimes "BREAKING IT" |