![]() |
Prevent gang crates from being teleporter - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Prevent gang crates from being teleporter (/showthread.php?tid=23559) |
Prevent gang crates from being teleporter - RSOD - 01-25-2025 title says it all, mechcomp teleporters seem to work and allow gang members to just connect two teleporters and skip the fight that's meant to happen over the crate. RE: Prevent gang crates from being teleporter - Chasu - 01-26-2025 Sounds like a reasonable change. RE: Prevent gang crates from being teleporter - Kotlol - 01-26-2025 A simple lore reason: "Crate will be launched and have a teleport jammer installed to avoid security from intercepting it" RE: Prevent gang crates from being teleporter - Dr. Puggers - 01-26-2025 The crate is already harder to move by non gang members, making it possible to teleport just trivializes the work and makes the whole gamemode redundant. There definitely should be no reason it can be teleported as OP stated. RE: Prevent gang crates from being teleporter - RaccoonPope - 01-26-2025 Yeah seeing a crate just be teleported sucks because fighting over em gets cut down so severely and it just makes for such anticlimactic end to what imo should be a every gang giving it their all to acquire this boon over the other gang(s). RE: Prevent gang crates from being teleporter - Kateaclysm - 01-26-2025 Crates are supposed to prompt gang on gang violence and give them a reason to fight eachother, like everyone else has said. Surprised it's not teleblocked already. |