![]() |
Curse Artifact Ideas - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Curse Artifact Ideas (/showthread.php?tid=23511) |
Curse Artifact Ideas - Kamikaze Mongoose - 01-04-2025 General Curse Artifact Changes + Victims/artifacts give external clues about the victim's curse (colored outlines, visible icons, artifacts hinting at the curse out loud) Blood Curse + Victims explode into bloodlings when the curse is complete + Reduce bleed, add coughing up blood EDIT:After a round of rampant blood curse victims, it would be extremely nice to either have a blood donation counter or have the artifact turn off after you remove the curse from the victim Maze Curse + Hallucinations until you escape + Enemies spawn inside + Scary music/noises Soul Split Curse + The split is permanent until another hand touches the beacon + Players that are spirited away are horrifying to behold, give blood curling wails, and walk through doors + At the moment, soul split victims can only walk around and nothing else. You can't scream, fart, flip, dance, or even walk through doors. You usually get stuck in the room you activated it in and just twiddle your thumbs until the timer ends. I love curse artifacts and how dangerous they are and I hope some of these ideas inspire you! If you have any input or concerns, please put them in the comments. Thanks for reading! RE: Curse Artifact Ideas - Grifflez - 01-04-2025 Forgive me but I was compelled to post this. ![]() That being said I am all for more silly artifacts ![]() RE: Curse Artifact Ideas - RaccoonPope - 01-04-2025 I'm always for more reasons to blame artsci for the stations inevitable demise so im for it! RE: Curse Artifact Ideas - Lefinch - 01-05-2025 Not to accuse Artifacts as being the big pipe filling the fat man's mouth while other departments are drinking a dribble from a leak. Actually no wait, I am doing that. You're getting clockwork artifacts and you just got voice-activated ones! We've already got scientists deciding who gets to work artifacts by legal duel with pistols! Stop giving them cool ideas (Okay no keep giving them cool ideas we like cool ideas) Here's a curveball option: Take the cool idea and put it elsewhere. Either make it a weirdy chaplain thing, or make it more generalised. Rare finds in the asteroid field, random event peppering them about. extremely rare cursed mail delivering you some weird doohicky that you have to work out what awful thing it does to you/others. I don't know. RE: Curse Artifact Ideas - Kotlol - 01-05-2025 (01-05-2025, 11:01 AM)Lefinch Wrote: Not to accuse Artifacts as being the big pipe filling the fat man's mouth while other departments are drinking a dribble from a leak. I agree with this notion. Have the chaplain be abit more interactive for classic sakes then "Staffy with shitty pistol and booksmacking healing" RE: Curse Artifact Ideas - Kamikaze Mongoose - 01-09-2025 The only thing I'm giving to the chaplain from this thread is an unlabeled blood curse artifact. We only worship artsci in this house! >=( RE: Curse Artifact Ideas - Lefinch - 01-10-2025 (01-09-2025, 10:24 PM)Kamikaze Mongoose Wrote: The only thing I'm giving to the chaplain from this thread is an unlabeled blood curse artifact. hey that's fine too, you brought up the idea. I'm just saying it's pretty busy in there already, but people might be fine with that. RE: Curse Artifact Ideas - Snoid - 01-10-2025 hi cliff RE: Curse Artifact Ideas - Kateaclysm - 01-10-2025 I had the idea of a curser artifact that slowly makes everyone invisible and inaudible to the cursed player, except for ONE other person on station (that isnt in cryo or dead.) The way to break the curse is to have the other player touch the artifact, or die. |